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EntityQ3060518· pop 5· linked from 13 articles

Eurisko (Gr., I discover) is a discovery system written by Douglas Lenat in RLL-1, a representation language itself written in the Lisp programming language. A sequel to Automated Mathematician, it consists of heuristics, i.e. rules of thumb, including heuristics describing how to use and change its own heuristics. Lenat was frustrated by Automated Mathematician's constraint to a single domain and so developed Eurisko; his frustration with the effort of encoding domain knowledge for Eurisko led to Lenat's subsequent development of Cyc. Lenat envisioned ultimately coupling the Cyc knowledge bas

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Eurisko (Gr., I discover) is a discovery system written by Douglas Lenat in RLL-1, a representation language itself written in the Lisp programming language. A sequel to Automated Mathematician, it consists of heuristics, i.e. rules of thumb, including heuristics describing how to use and change its own heuristics. Lenat was frustrated by Automated Mathematician's constraint to a single domain and so developed Eurisko; his frustration with the effort of encoding domain knowledge for Eurisko led to Lenat's subsequent development of Cyc. Lenat envisioned ultimately coupling the Cyc knowledge base with the Eurisko discovery engine.

== History ==

Excerpted from Wikipedia’s “Eurisko” article, available under the CC BY-SA 4.0 licence.

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