
Extreme-G is a futuristic racing video game developed by Probe Entertainment and published by Acclaim Entertainment, featuring an original trance soundtrack. It was released for the Nintendo 64 in 1997, with a Japan release on May 29, 1998. Despite the competitive landscape of Nintendo 64 racing games, Extreme-G received moderately positive reviews and achieved commercial success. A sequel, Extreme-G 2, was launched in 1998, followed by two additional titles: Extreme-G 3 (2001) and XGRA: Extreme-G Racing Association (2003). In 2024, the game was re-released through the Nintendo Classics servic
Extreme-G is a futuristic racing video game developed by Probe Entertainment and published by Acclaim Entertainment, featuring an original trance soundtrack. It was released for the Nintendo 64 in 1997, with a Japan release on May 29, 1998. Despite the competitive landscape of Nintendo 64 racing games, Extreme-G received moderately positive reviews and achieved commercial success. A sequel, Extreme-G 2, was launched in 1998, followed by two additional titles: Extreme-G 3 (2001) and XGRA: Extreme-G Racing Association (2003). In 2024, the game was re-released through the Nintendo Classics service by Throwback Entertainment, which acquired the rights to the game in 2006.
==Gameplay== 200px|left|thumb|A screenshot of Extreme-G gameplay on Nintendo 64 The gameplay of Extreme-G primarily revolves around fast-paced racing through a variety of futuristic environments. An assortment of defensive and offensive weapons can be found on the track. These weapons include multi-homing/reverse missiles, magnetic and laser mines, as well as shield-boosting power-ups. Special weapons, such as invisibility, phosphorus flash, and the formidable Wally-Warp, can also be collected; if not avoided, the Wally-Warp can instantly transport a bike to the back of the pack.
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