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Gloomhaven

Official website (https://www.cephalofair.com/gloomhaven)

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Gloomhaven

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Gloomhaven is a cooperative board game for one to four players designed by Isaac Childres and published by Cephalofair Games in 2017. It is a campaign-based dungeon crawl game including a narrative campaign, 95 unique playable scenarios, and 17 playable classes. Since its introduction the game has been acclaimed by reviewers, and has been described as one of the best board games ever made.

Key facts

Game.subject_name
Gloomhaven
Game.image
Frosthaven_Cover_Art.jpg
Game.designer
Jason D. Kingsley
Game.publisher
Cephalofair Games
Game.players
1–4
Game.system
Legacy
Game.playing_time
90–115 minutes (per scenario)
Game.random_chance
Moderate
Game.skills
strategy, tactics, logic
Game.name
Frosthaven
Game.director
Isaac Childres
Game.illustrator
David Demaret

via Wikipedia infobox

Official website

Gloomhaven

Greetings, Mercenary! Below you will find a repository of information for the Gloomhaven board game. Major Errata Please read: For First Printing (2025) copies, players should be aware of the following errata: The campaign sheet has been revised to include key information about additional event cards that are unlocked

cephalofair.com

Remember that feeling in Risk where your ridiculously strong army should totally win against your opponent's force and then he just keeps rolling sixes? Or when you clearly have the best starting position in Catan and then 9s don't get rolled the entire game? Man, that is just the worst. The founder of Cephalofair, Isaac Childres, prefers to win or lose games based on his own merit, not the whims of luck. Then, when you win, you have something to feel proud about. And when you lose, you can pinpoint the decisions you made that led to that loss and learn from the experience. And that's the core behind all of our products. Isaac loves board games. He was going to be a physicist (got his PhD and everything), but then decided it would be more fun to design and publish board games for a living. He hasn’t regretted that decision yet. Isaac is the founder and driving force behind Cephalofair Games. He started the company back in 2014 to self-publish his first game, Forge War , and has since led a growing team that handles design, development, writing, art direction, promotion, publishing, and fulfillment for all their games ever since. Isaac’s “magnum opus,” Gloomhaven was Cephalofair Games’ second title, published in early 2017. He could not be happier with the reception it is receiving and has since published three additional titles set in the same world: Forgotten Circles , Founders of Gloomhaven , Jaws of the Lion , and is hard at work designing the highly anticipated "sequel" Frosthaven . He is generally a fan of heavier Euro board games like Gaia Project and 18XX , though he does have a soft spot for dungeon crawlers and RPGs. You can read all about his unhealthy love of board gaming here . Isaac lives in Lafayette, Indiana, with his wife Kristyn and his dog Millie. Cephalofair Games makes epic board games that break the mold. People like to fit games into categories they can easily understand: heavy games, light games, deck-builders, dungeon-crawls. But I have no desire to fit my games into predefined holes. My design philosophy is start a project with a strong, thematic concept , and build the game organically from there, integrating fun mechanics where they fit naturally. The end goal is to create epic game experiences that are approachable , but also reward strategy and planning over luck and randomness. Accessibility when playing for the first time. Room to expand and refine strategies over many repeated plays. Many opportunities for deep decision making and a minimization of randomness. Challenging and complex systems to explore. Price handles the day-to-day "behind the scenes" at Cephalofair and considers himself incredibly fortunate to work with so many talented individuals who bring the world of Gloomhaven to life for fans all over the world. Bringing 12 years of outside experience in operations management, marketing, sales, hiring, and a passion for tabletop games, Price has been responsible for leading various efforts around Cephalofair since 2017, such as: an ever growing convention schedule, expansion of retail partners and e-commerce, and as Executive Producer on both 2020's Jaws of the Lion and Frosthaven Kickstarter campaign. His latest projects include helping push the world of Gloomhaven into exciting new spaces such as comics , books , video games , audio , and more... Price lives in Sacramento, California with his wife Marcie, and his kids Clarke & Liam. Julie Ahern brings with her experience from across all areas of tabletop publishing and management, and an even longer love of all things dark fantasy and macabre. As the former COO and Vice President of Greenbrier Games , she oversaw the day-to-day of business operations and game development, while contributing meaningfully to the FOLKLORE: THE AFFLICTION and ZPOCALYPSE product lines. Julie served most recently as Senior Director of Operations with Van Ryder Games , known for its award winning FINAL GIRL , DETECTIVE: CITY OF ANGELS , and mos

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Encyclopedic overview

8 sections
Contents
  • Gameplay
  • Development and release
  • Expansions and alternate editions
  • Reception
  • Awards
  • Sequel
  • References
  • External links

Gloomhaven is a cooperative board game for one to four players designed by Isaac Childres and published by Cephalofair Games in 2017. It is a campaign-based dungeon crawl game including a narrative campaign, 95 unique playable scenarios, and 17 playable classes. Since its introduction the game has been acclaimed by reviewers, and has been described as one of the best board games ever made.

== Gameplay == Gloomhaven is a fantasy-themed, campaign-based tactical skirmish game, in which players try to triumph in combat-based scenarios which scale in difficulty depending on the number of players. The game is cooperative and campaign driven, with one to four players working their way through a branching story consisting of 95 scenarios. The campaign develops in a legacy format, with stickers that are placed on the board and cards and sealed envelopes that are opened when certain criteria are met.

Excerpted from Wikipedia’s “Gloomhaven” article, available under the CC BY-SA 4.0 licence.

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