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Hang-On
EntityQ1575476· pop 18· linked from 97 articles

Also known as Hang On

is a 1985 racing video game developed and published by Sega for arcades. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and uses the Super Scaler arcade system board, created with design input from Yu Suzuki, as technology to simulate 3D effects. The deluxe cabinet version also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen.

Game data

Released
1985-07-01
User rating
3.83 / 5
Genres
Racing
Platforms
SEGA Saturn, SEGA Master System

via RAWG

Game details · IGDB

68User score · 21 ratings

Hang-On is an arcade game designed by Yu Suzuki and released by Sega in 1985. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and Sega's "Super Scaler" technology that allowed pseudo-3D sprite-scaling at high frame rates. It also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen, inspiring arcade games that followed and anticipating the modern motion control tr…

Released
1985
Genres
Racing, Sport
Platforms
Arcade
Game modes
Single player
Developer
Sega Enterprises, Ltd.
Publisher
Sega Enterprises, Ltd.

Key facts

Video game.title
Hang-On
Video game.image
Hang on arcade flyer.png
Video game.alt
Two motorcycles pictured racing on an arcade flyer
Video game.caption
Japanese arcade flyer with the deluxe arcade cabinet pictured at the bottom
Video game.developer
Sega R&D1
Video game.designer
Yu SuzukiYoji Ishii
Video game.programmer
Yu Suzuki
Video game.artist
Hiroshi Hamagaki
Video game.composer
Hiroshi Kawaguchi
Video game.platforms
Arcade, Master System, SG-1000, MSX, PC-88
Video game.genre
Racing
Video game.modes
Single-player
Video game.arcade system
Super Scaler (Sega Hang-On hardware)

via Wikipedia infobox

Internet Archive

audio

DaltonClodfelter | star wars battlefront 2005 (the last good one.) media on! come hang out!

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Wikidata facts

Image
Sega Hang on Arcade Automat.jpg
Show 2 more facts
publication date
1985-12-00
title
ハングオンII
Sources (3)

via Wikidata · CC0

~15 min read

Article

13 sections
Contents
  • Gameplay
  • Development
  • Release
  • Home ports
  • Reception and legacy
  • Commercial performance
  • Critical reception
  • Sequels
  • Impact
  • See also
  • Notes
  • References
  • External links

is a 1985 racing video game developed and published by Sega for arcades. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and uses the Super Scaler arcade system board, created with design input from Yu Suzuki, as technology to simulate 3D effects. The deluxe cabinet version also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen.

Yu Suzuki began development of Hang-On after deciding to design a motorcycle racing game as a way to use a torsion bar in an arcade game. With market research suggesting GP 500 racing was popular, Suzuki took inspiration from world champion Freddie Spencer and his style of racing. The game's soundtrack was written by Hiroshi Kawaguchi, who used rock music that was uncommon in arcade games at the time. Following its initial release for arcades, Hang-On was ported to Sega's Master System and SG-1000 consoles, as well as to the MSX and PC-88 computers.

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