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Infiniminer
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Infiniminer

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Infiniminer is an open-source multiplayer sandbox game developed by Zachtronics, centered on block-based construction and excavation. Players assume the role of miners on a team, aiming to collect the highest amount of money by mining ore while avoiding and fighting the opposing team. According to its creator, Zachary Barth, the game was inspired by Infinifrag, Team Fortress 2, and Motherload by XGen Studios. The game has been cited as an influence on the development of Minecraft.

Game data

Released
2009-04-29
User rating
0.00 / 5
Genres
Adventure, Simulation
Platforms
PC

via RAWG

Game details · IGDB

Infiniminer is a first-person competitive mining game that takes place in a procedurally generated block world allowing players to mine, build, and explore. Best known as an inspiration for Minecraft, the game was abandoned shortly after its initial release.

Released
2009
Genres
Tactical, Indie
Platforms
PC (Microsoft Windows)
Game modes
Multiplayer
Developer
Zachtronics
Publisher
Zachtronics

Key facts

Video game.image
frameless|class=skin-invert
Video game.title
Infiniminer
Video game.developer
Zachtronics
Video game.platforms
Linux, OS X, Windows
Video game.released
April 29, 2009
Video game.modes
Multiplayer

via Wikipedia infobox

~4 min read

Encyclopedic overview

4 sections
Contents
  • Gameplay
  • Development
  • Legacy
  • References

Infiniminer is an open-source multiplayer sandbox game developed by Zachtronics, centered on block-based construction and excavation. Players assume the role of miners on a team, aiming to collect the highest amount of money by mining ore while avoiding and fighting the opposing team. According to its creator, Zachary Barth, the game was inspired by Infinifrag, Team Fortress 2, and Motherload by XGen Studios. The game has been cited as an influence on the development of Minecraft.

== Gameplay == Players are placed into teams within a procedurally generated landscape and are equipped with mining tools. The primary objective is to collect the most money by mining ore while avoiding or fighting an opposing team. The team that earns the most money by the end of the round is declared the winner. During development, Zachary Barth, the creator of Infiniminer, observed that players began using its mechanics for building and item collection, deviating from its original competitive design. This behavior led to the emergence of sandbox-style gameplay.

Excerpted from Wikipedia’s “Infiniminer” article, available under the CC BY-SA 4.0 licence.

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