JUCE is an open-source cross-platform C++ application framework, used for the development of desktop and mobile applications. JUCE is used in particular for its GUI and plug-ins libraries. It is dual licensed under the AGPLv3 and a commercial license.
JUCE is an open-source cross-platform C++ application framework for creating desktop and mobile applications, including VST, VST3, AU, AUv3, AAX and LV2 audio plug-ins and plug-in hosts. JUCE can be easily integrated with existing projects via CMake, or can be used as a project generation tool via the Projucer, which supports exporting projects for Xcode (macOS and iOS), Visual Studio, Android Studio, and Linux Makefiles as well as containing a source code editor. The JUCE repository contains a master and develop branch. The develop branch contains the latest bug fixes and features and is periodically merged into the master branch in stable tagged releases (the latest release containing pre-built binaries can be also downloaded from the JUCE website). JUCE projects can be managed with either the Projucer (JUCE's own project-configuration tool) or with CMake. The repository doesn't contain a pre-built Projucer so you will need to build it for your platform - Xcode, Visual Studio and Linux Makefile projects are located in extras/Projucer/Builds (the minimum system requirements are listed in the minimum system requirements section below). The Projucer can then be used to create new JUCE projects, view tutorials and run examples. It is also possible to include the JUCE modules source code in an existing project directly, or build them into a static or dynamic library which can be linked into a project. For further help getting started, please refer to the JUCE documentation and tutorials. Version 3.22 or higher is required. To use CMake, you will need to install it, either from your system package manager or from the official download page. For comprehensive documentation on JUCE's CMake API, see the JUCE CMake documentation. For examples which may be useful as starting points for new CMake projects, see the CMake examples directory. To use CMake to build the examples and extras bundled with JUCE, simply clone JUCE and then run the following commands, replacing "DemoRunner" with the name of the target you wish to build. cd /path/to/JUCE cmake . -B cmake-build -DJUCE BUILD EXAMPLES=ON -DJUCE BUILD EXTRAS=ON cmake --build cmake-build --target DemoRunner AAX plug-ins need to be digitally signed using PACE Anti-Piracy's signing tools before they will run in commercially available versions of Pro Tools. These tools are provided free of charge by Avid. Before obtaining the signing tools, you will need to use a special build of Pro Tools, called Pro Tools Developer, to test your unsigned plug-ins. The steps to obtain Pro Tools Developer are: When your plug-ins have been tested and debugged in Pro Tools Developer, and you are ready to digitally sign them, please send an email to [email protected] with the subject "PACE Eden Signing Tools Request". You need to include an overview of each plug-in along with a screen recording showing the plug-in running in Pro Tools Developer, with audio if possible. Once the request is submitted, PACE Anti-Piracy will contact you directly with information about signing your plug-ins. When the plug-ins have been signed, you are free to sell and distribute them. If you are interested in selling your plug-ins on the Avid Marketplace, please send an email to [email protected].
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JUCE is an open-source cross-platform C++ application framework, used for the development of desktop and mobile applications. JUCE is used in particular for its GUI and plug-ins libraries. It is dual licensed under the AGPLv3 and a commercial license.
The aim of JUCE is to allow software to be written such that the same source code will compile and run identically on Windows, macOS and Linux platforms. It supports various development environments and compilers.
Excerpt from the source-code README · 5,284 chars · not written by Vinony
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Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).