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Keyboardmania

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(alternately KEYBOARD MANIA, and abbreviated KBM) is a rhythm video game created by the Bemani division of Konami. In this game up to two players use 24-key keyboards to play the piano or keyboard part of a selected song. Notes are represented on-screen by small bars that scroll downward above an image of the keyboard itself. The goal is to play the matching key when a note bar descends to the red play point line. The arcade cabinet has two screens - one for each player.

Game data

Released
2000-02-06
User rating
0.00 / 5
Genres
Simulation
Platforms
PlayStation 2

via RAWG

Game details · IGDB

Keyboardmania (alternately KEYBOARD MANIA, and abbreviated KBM) is a rhythm video game created by the Bemani division of Konami. In this game up to two players use 24-key keyboards to play the piano or keyboard part of a selected song. Notes are represented on-screen by small bars that scroll downward above an image of the keyboard itself. The goal is to play the matching key when a note bar descends to the red play point line. The arcade cabinet has two screens - one for each player.

Released
2000
Genres
Music
Platforms
Arcade, PlayStation 2
Developer
Konami
Publisher
Konami

Wikidata facts

Instance of
video game
Country of origin
Japan
Publisher
Konami
Developer
Konami
Platform
Q10680
Image
Keyboardmania Cabinet.jpg
Show 2 more facts
publication date
2000-01-01
input device
musical keyboard
Sources (1)

via Wikidata · CC0

~14 min read

Encyclopedic overview

11 sections
Contents
  • Arcade release
  • Super linking session
  • Home version
  • Song lists
  • Keyboardmania
  • ''Keyboardmania 2ndMix''
  • ''Keyboardmania 3rdMix''
  • Notable songs
  • Trivia
  • External links
  • References

(alternately KEYBOARD MANIA, and abbreviated KBM) is a rhythm video game created by the Bemani division of Konami. In this game up to two players use 24-key keyboards to play the piano or keyboard part of a selected song. Notes are represented on-screen by small bars that scroll downward above an image of the keyboard itself. The goal is to play the matching key when a note bar descends to the red play point line. The arcade cabinet has two screens - one for each player.

There is also a simulator called DoReMi Mania, which uses *.pms files, but the players can use a MIDI-to-pms converter to simplify editing.

Excerpted from Wikipedia’s “Keyboardmania” article, available under the CC BY-SA 4.0 licence.

Available in 5 languages

via Wikidata sitelinks · CC0