
Mass Effect 2 · RAWG · Courtesy of RAWG
Mass Effect 2
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OverviewAI-generated
Mass Effect 2 is a video game developed by BioWare and BioWare Edmonton. Released on January 26, 2010, the title is part of the Mass Effect franchise. It utilizes the Unreal Engine 3 and is categorized as an action, role-playing, shooter, and adventure game. The game features single-player modes and was released for PC, Xbox 360, PlayStation 3, and Xbox One.
The game received a Metacritic score of 94 and an IGDB critic rating of 96 based on nine reviews. User ratings include 91 from 2,734 users on IGDB and 4.46 on RAWG. Other recorded review scores are 90/100 and 89/100. The title has sold 2,000,000 units and carries a Mature ESRB rating.
Synthesized by Vinony from 24 facts across 4 sources: Wikidata, RAWG, IGDB, Vinony graph. Generated from structured data (not the Wikipedia text) and checked against those facts — may still contain errors.
Game data
Metacritic 94- Released
- 2010-01-26
- User rating
- 4.46 / 5
- Genres
- Action, RPG
- Platforms
- PC, Xbox One, Xbox 360, PlayStation 3
- ESRB
- Mature
via RAWG
Game details · IGDB
Are you prepared to lose everything to save the galaxy? You'll need to be, Commander Shephard. It's time to bring together your greatest allies and recruit the galaxy's fighting elite to continue the resistance against the invading Reapers. So steel yourself, because this is an astronomical mission where sacrifices must be made. You'll face tougher choices and new, deadlier enemies. Arm yourself and prepare for an unforgettable intergalactic adventure. Game Features: Shift the fight in your favour. Equip yourself with powerful new weapons almost instantly thanks to a new inventory system.…
- Released
- 2010
- Genres
- Shooter, Role-playing (RPG), Adventure
- Platforms
- PlayStation 3, PC (Microsoft Windows), Xbox 360
- Game modes
- Single player
- Engine
- Unreal Engine 3
- Franchise
- Mass Effect
- Developer
- BioWare, BioWare Edmonton
- Publisher
- Electronic Arts
Key facts
- Developer
- BioWare
- Publishers
- Electronic Arts Microsoft Game Studios
- Director
- Casey Hudson
- Producers
- Casey Hudson Jesse Houston Nathan Plewes
- Designer
- Preston Watamaniuk
- Programmer
- David Falkner
- Artist
- Derek Watts
- Writers
- Mac Walters Drew Karpyshyn
- Composers
- Jack Wall Jimmy Hinson Sam Hulick David Kates
- Series
- Mass Effect
- Engine
- Unreal Engine 3
- Platforms
- Windows Xbox 360 PlayStation 3
- Release
- January 26, 2010 Windows , Xbox 360 NA : January 26, 2010 AU : January 28, 2010 EU : January 29, 2010 PlayStation 3 NA : January 18, 2011 EU : January 21, 2011 AU : January 27, 2011
- Genres
- Action role-playing , third-person shooter
- Mode
- Single-player
via Wikipedia infobox
Wikidata facts
- Instance of
- video game
- Country of origin
- Canada
- Publisher
- Electronic Arts
- Series
- Mass Effect
- Director
- Casey Hudson
- Composer
- Jack Wall
- Narrative location
- Milky Way
- Developer
- BioWare
- Platform
- Microsoft Windows
- Game mode
- single-player video game
- Game engine
- Unreal Engine 3
- Distribution format
- digital distribution
- Official website
- masseffectarchives.com/en_US
Show 12 more facts
- media franchise
- Mass Effect
- set in environment
- fictional planet
- publication date
- 2010-01-26
- input device
- gamepad
- set in period
- future
- translator
- Softclub
- distributed by
- PlayStation Store
- language of work or name
- Spanish
- units sold
- 2000000
- review score
- 89/100
- Commons category
- Mass Effect 2
- compatible with
- Steam Deck
Sources (12)
via Wikidata · CC0
Article · Deutsch
Mass Effect 2, der zweite Teil der Mass-Effect-Computerspielreihe, erschien in Deutschland am 28. Januar 2010 gleichzeitig für PC und Xbox 360. Die Version für die PlayStation 3 erschien in Deutschland am 20. Januar 2011. Im Gegensatz zur Xbox-360- und PC-Fassung sind die Downloaderweiterungen Overlord, Kasumi – Gestohlene Erinnerungen und Shadow Broker bereits enthalten. Die Spielreihe wurde von Anfang an als Trilogie konzipiert. Daher ist es möglich, den eigenen Charakter aus dem ersten Teil in Mass Effect 2 zu importieren und mit den im Vorgänger getroffenen Entscheidungen weiterzuspielen. Dies wirkt sich direkt auf viele Gespräche und Aktionen aus, jedoch nicht auf den Verlauf der Haupthandlung. Alternativ kann ein neuer Charakter erstellt werden, dessen Vorgeschichte jedoch weitestgehend vordefiniert ist, lediglich einige Schlüsselaspekte der Handlung können nach Download eines DLC (Mass Effect Genesis) bestimmt werden. Im Gegensatz zum ersten Teil kann Shepard je nach getroffenen Entscheidungen im Verlauf der Handlung auch sterben.
Abstract from DBpedia / Wikipedia · CC BY-SA