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Need for Speed: ProStreet

Need for Speed: ProStreet · RAWG · Courtesy of RAWG

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Need for Speed: ProStreet

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2007 video game

OverviewAI-generated

Need for Speed: ProStreet is a racing video game developed by EA Black Box and released on November 14, 2007. It is part of the Need for Speed franchise and utilizes the EAGL engine. The title features single player and multiplayer modes.

The game was published for PC, PlayStation 3, Xbox 360, PlayStation 2, Nintendo DS, PSP, and Wii. It received an ESRB rating of Everyone 10+. According to RAWG, the game has a rating of 3.54 and a Metacritic score of 72. IGDB lists a user rating of 69 based on 254 reviews and a critic rating of 61 from four reviews. The software version identifier is 1.1.

Synthesized by Vinony from 27 facts across 5 sources: Wikidata, Firecrawl, RAWG, IGDB, Vinony graph. Generated from structured data (not the Wikipedia text) and checked against those facts — may still contain errors.

Game data

Metacritic 72
Released
2007-11-14
User rating
3.54 / 5
Genres
Racing, Arcade
Platforms
PC, Nintendo DS, Xbox 360, PlayStation 3, PlayStation 2, PSP, Wii
ESRB
Everyone 10+

via RAWG

Game details · IGDB

61Critic score · 4 ratings
69User score · 254 ratings

Compete at the highest level of street racing with Need for Speed ProStreet. It’s no longer good enough to simply rule your local neighborhood; you need to dominate on a global stage. Build the ultimate battle machine, take it to multi-disciplinary showdowns and pit your skills and reputation against the world’s best street racers.

Released
2007
Genres
Racing, Simulator, Sport
Platforms
PlayStation 3, PC (Microsoft Windows), Xbox 360
Game modes
Single player, Multiplayer
Engine
EAGL
Franchise
Need for Speed
Developer
EA Black Box
Publisher
Electronic Arts

Key facts

Developer
EA Black Box
Publisher
Electronic Arts
Composer
Junkie XL
Series
Need for Speed
Platforms
Microsoft Windows PlayStation 2 PlayStation 3 Xbox 360 Wii Nintendo DS PlayStation Portable Mobile
Genre
Racing
Modes
Single-player , multiplayer

via Wikipedia infobox

Official website

Link to the official site · not written by Vinony

Wikidata facts

Country of origin
United Kingdom
Composer
Junkie XL
Narrative location
Tokyo
Developer
EA Vancouver
Show 7 more facts
distributed by
Nintendo eShop
publication date
2007-11-14
software version identifier
1.1
input device
computer keyboard
Commons category
Need for Speed: ProStreet
language of work or name
Russian
Sources (9)

via Wikidata · CC0

~21 min read

Encyclopedic overview

Need for Speed: ProStreet is a 2007 racing video game developed by EA Black Box and published by Electronic Arts. It is the eleventh installment in the Need for Speed series and a follow-up to Need for Speed: Carbon (2006). Unlike its immediate predecessors, which focused on the contemporary illegal street racing scene, ProStreet focuses on legal circuit races that take place on closed tracks. The game blends elements of both sim and arcade racing games, requiring players to customize and tune cars for various race modes. Most races take place in real-world locations such as the Portland International Raceway, Mondello Park, and Autopolis.

Developed over the course of almost two years, ProStreet was conceived by the same team who led the production of Need for Speed: Most Wanted. It is the first Need for Speed game that was primarily developed for high-definition consoles such as the Xbox 360 and PlayStation 3, although versions for Microsoft Windows, PlayStation 2, and Wii were also released. The game features a new physics engine, which allows cars to handle in a more realistic way and take damage in accidents, and introduced a wind tunnel feature where players can see how their car's aerodynamics work. Musician Junkie XL was hired to compose the score of the game. Several downloadable content packs were released for the game, expanding its content with more cars, tracks, and races.

Excerpted from Wikipedia’s “Need for Speed: ProStreet” article, available under the CC BY-SA 4.0 licence.