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Nihilumbra

Nihilumbra · RAWG · Courtesy of RAWG

EntityQ16258988· pop 6· linked from 6 articles

Nihilumbra

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Nihilumbra is a puzzle-platform game developed by Spanish video game developer BeautiFun Games. The game was first released for iOS in June 2012, and it has been translated to seven languages.

Game data

Metacritic 75
Released
2012-06-27
User rating
3.39 / 5
Genres
Adventure, Action, Puzzle, Casual, Indie
Platforms
PC, Nintendo Switch, iOS, Android, macOS, Linux, PS Vita, Wii U

via RAWG

Game details · IGDB

80Critic score · 1 ratings
70User score · 26 ratings

Nihilumbra is played as a standard platform game, by controlling Born as he walks and jumps across the game's levels. There are multiple enemies that the player needs to avoid since, at first, there is no way to defeat them. The game is divided into the five worlds that Born explores. In each of them, the player is granted a new colour, with which the player can paint on the terrain (by touching the screen) to modify the behaviour of the environment.

Released
2012
Genres
Platform, Puzzle, Adventure, Indie
Platforms
PlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Wii U, PlayStation Vita, Nintendo Switch
Game modes
Single player
Engine
Unity
Developer
BeautiFun Games
Publisher
BeautiFun Games, Dolores Entertainment

~3 min read

Encyclopedic overview

5 sections
Contents
  • Gameplay
  • Reception
  • Other versions
  • References
  • External links

Nihilumbra is a puzzle-platform game developed by Spanish video game developer BeautiFun Games. The game was first released for iOS in June 2012, and it has been translated to seven languages.

==Gameplay== Nihilumbra is played as a standard platform game, by controlling Born as he walks and jumps across the game's levels. There are multiple enemies that the player needs to avoid since, at first, there is no way to defeat them. The game is divided into the five worlds that Born explores. In each of them, the player is granted a new colour, with which the player can paint on the terrain (by touching the screen) to modify the behaviour of the environment. In the Frozen Cliffs Born receives the blue colour, that makes surfaces slippery. In the Living Forest the green colour is obtained, from which objects bounce off. In the Ash Desert the brown colour is obtained, whose ability is to make surfaces sticky and slower to walk on. In the Volcano, the player is given red, that can make objects and monsters burn. In The City, Born receives yellow, the last colour in the game, that is able to conduct electricity to a variety of devices.

Excerpted from Wikipedia’s “Nihilumbra” article, available under the CC BY-SA 4.0 licence.

Available in 6 languages

via Wikidata sitelinks · CC0