particle system
Sign in to savetechnique in game physics, motion graphics, and computer graphics; uses very many very small graphic objects to simulate certain “fuzzy” phenomena (e.g. highly chaotic systems, natural phenomena, or processes caused by chemical reactions)
Wikidata facts
- Instance of
- game mechanic
- Subclass of
- 3D computer graphics
Show 2 more facts
- Commons category
- Particle system
- Stack Exchange tag
- stackoverflow.com/tags/particle-system
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