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Polarium

Polarium · RAWG · Courtesy of RAWG

EntityQ1040331· pop 9· linked from 9 articles

is a 2004 puzzle video game developed by Mitchell Corporation and published by Nintendo for the Nintendo DS. It was a launch title in Japan, Europe and China. In the game, players use a stylus to draw lines on the DS's touch screen, flipping black and white tiles to clear puzzles.

Game data

Released
2005-04-18
User rating
0.00 / 5
Platforms
Nintendo DS

via RAWG

Game details · IGDB

77Critic score · 3 ratings
71User score · 1 ratings

Polarium mixes way-cool gameplay with an electronica soundtrack for the trippiest experience yet on the DS. It's the first game that would look cool at a rave. Polarium is a simple, stylish puzzle game you play entirely with the Nintendo DS touch screen and a stylus. Draw lines to flip black and white tiles and make patterns and puzzles disappear. Use the stylus to draw a stroke, flipping black and white tiles to change and match their color. Three game modes and scores of puzzles will put your puzzle-solving abilities and stylus skills to the test. Challenge a friend to a duel over a wirel…

Released
2004
Genres
Puzzle, Strategy
Platforms
Nintendo DS
Game modes
Single player, Multiplayer
Developer
Mitchell Corporation
Publisher
Nintendo, iQue

~6 min read

Encyclopedic overview

8 sections
Contents
  • Gameplay
  • Game modes
  • Demo version
  • Polarium Advance
  • Critical reception
  • Notes
  • References
  • External links

is a 2004 puzzle video game developed by Mitchell Corporation and published by Nintendo for the Nintendo DS. It was a launch title in Japan, Europe and China. In the game, players use a stylus to draw lines on the DS's touch screen, flipping black and white tiles to clear puzzles.

==Gameplay== The player selects tiles by drawing lines over them with the stylus. Selected tiles will flip from black to white or vice versa. In the standard Tetris-like challenge mode, players must make room for falling tiles by clearing rows as they pile up on the bottom screen. Rows are cleared by flipping the tiles to make rows that are all black or all white. Surrounding the main puzzle area are gray "neutral" tiles that have no effect on the puzzle but can be used to flip disconnected groups of tiles in a single pass. The scoring in Challenge and Versus mode are based on how the lines are cleared; for example, more points are given when more lines are cleared (lines), when numerous lines are cleared with just one stroke continuously (chains), when there are 2 separate lines cleared with uncleared lines between them (split), or when several lines are cleared in one stroke, but different lines have different polarities (borders).

Excerpted from Wikipedia’s “Polarium” article, available under the CC BY-SA 4.0 licence.

Available in 9 languages

via Wikidata sitelinks · CC0