Also known as PlayStation Portable Simulator Suitable for Playing Portably
PPSSPP (an acronym for "PlayStation Portable Simulator Suitable for Playing Portably") is a free and open-source PSP emulator for Windows, macOS, Linux, iOS, Android, Nintendo Wii U, Nintendo Switch, BlackBerry 10, MeeGo, Pandora, Xbox Series X/S and Symbian with a focus on speed and portability. It was released to the public on November 1, 2012, licensed under the GNU GPLv2 or later. The PPSSPP project was created by Henrik Rydgård, one of the co-founders of the Dolphin emulator.
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PPSSPP (an acronym for "PlayStation Portable Simulator Suitable for Playing Portably") is a free and open-source PSP emulator for Windows, macOS, Linux, iOS, Android, Nintendo Wii U, Nintendo Switch, BlackBerry 10, MeeGo, Pandora, Xbox Series X/S and Symbian with a focus on speed and portability. It was released to the public on November 1, 2012, licensed under the GNU GPLv2 or later. The PPSSPP project was created by Henrik Rydgård, one of the co-founders of the Dolphin emulator.
== Features and development == PPSSPP supports save states, dynamic recompilation (JIT) and has rudimentary support of ad hoc wireless networking. To decode PSP multimedia data PPSSPP uses the FFmpeg software library, which was enhanced to enable it to handle Sony's proprietary ATRAC3plus audio format as used by the PSP. PPSSPP offers graphical features that are enhancements over the PSP's capabilities, such as higher screen resolutions, antialiasing, image scaling, support for shaders, and linear and anisotropic filtering.
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No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed. To contribute, see Introduction to development. This page also includes our new AI policy. Help with testing, investigating, or fixing bugs is always welcome. See the list of issues. What's new in 1.20.3 Fix issue preventing ad hoc relay servers from working when RetroAchievements are enabled on Windows ([ 21420]) Some ad hoc UI improvements ([ 21432], [ 21433]) Fix crash/failure setting the background on iOS ([ 21409]) Fix logging to file ([ 21412]) Networking settings cleanup ([ 21418]) Some fixes for assorted rare crashes ([ 21422]) Fix issues when unpausing using a controller binding ([ 21424]), DualSense Edge detection on Windows ([ 21426]) Fix missing savestate undo button ([ 21425]) MMPX texture upscaling algorithm has been restored, the new one has been improved ([ 21376]) and renamed MMPX Advanced ([ 21421]) Fix support for custom game config for homebrew apps ([ 21434]) Improve insets handling on Android ([ 21437]) What's new in 1.19.1 Fix selecting background image on Android ([ 20477]) Fix RetroAchievements regression for multi-executable games ([ 20469]) Possible fix for Mac audio device selection issue ([ 20482]) Add workaround for Dragon's Lair not working with LLE scePsmf ([ 20468]) Prevent trying to load obviously-corrupt CSO/CHD files ([ 20466]) Fix regression for homebrew apps that request extra memory ([ 20457]) Fix grid drawing in the various Robot Taisen games ([ 20456]) Fix crash in UI when viewing a directory with multiple NPDRM ISOs ([ 20453])
Excerpt from the source-code README · 46,305 chars · not written by Vinony
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Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).