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Psychonauts
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Psychonauts

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Psychonauts is a 2005 platform game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox, and PlayStation 2. The game follows Razputin (Raz), a young boy gifted with psychic abilities, who runs away from a circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop. The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-tr

In the Vinony graph

Vinony's link graph records 266 inbound references to Psychonauts, and connects out to Q73801, Double Fine and Microsoft Windows.

It sits within the topics 2005 video games, 3D platformers and BAFTA winners (video games).

Vinony links it to 23 Wikipedia language editions.

Game data

Metacritic 87
Released
2005-04-01
User rating
4.05 / 5
Genres
Platformer, Action
Platforms
PC, PlayStation 4, Xbox One, iOS, macOS, Linux, Xbox 360, Xbox, PlayStation 3, PlayStation 2
ESRB
Teen

via RAWG

Game details · IGDB

85Critic score · 6 ratings
83User score · 414 ratings

Psychonauts is a platform-adventure game developed by Double Fine Productions and released in 2005. It follows Razputin “Raz” Aquato, a young psychic who runs away from the circus to attend a summer camp for aspiring psychonauts. Players explore imaginative levels set inside the minds of different characters, each reflecting their mental states. Gameplay combines platforming, combat, and the use of psychic abilities such as telekinesis and levitation. The game was praised for its creativity, humor, and distinctive art style.

Released
2005
Genres
Platform, Puzzle, Adventure
Platforms
Xbox, PlayStation 3, PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox 360, Xbox One, PlayStation 2
Game modes
Single player
Developer
Double Fine Productions
Publisher
THQ, Double Fine Productions, Majesco Entertainment, Xbox Game Studios

Key facts

Video game.title
Psychonauts
Video game.image
Psychonautsbox.png
Video game.developer
Double Fine Productions
Video game.publisher
Majesco Entertainment
Video game.director
Tim Schafer
Video game.designer
Erik Robson
Video game.composer
Peter McConnell
Video game.genre
Platform, action-adventure
Video game.modes
Single-player

via Wikipedia infobox

~40 min read

Encyclopedic overview

19 sections
Contents
  • Gameplay
  • Plot
  • Setting
  • Characters
  • Story
  • Development
  • Production and publishing difficulties
  • Music
  • Release
  • Acquisition of rights and republishing
  • Reception
  • Awards
  • Sales
  • Legacy
  • Sequels
  • Appearance in other media
  • Notes
  • References
  • External links

Psychonauts is a 2005 platform game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox, and PlayStation 2. The game follows Razputin (Raz), a young boy gifted with psychic abilities, who runs away from a circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop. The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles.

Psychonauts was based on an abandoned concept that Double Fine founder Tim Schafer had during his previous development of Full Throttle. The game was initially backed by Microsoft's Ed Fries as a premiere title for the original Xbox console, but several internal and external issues led to difficulties for Double Fine in meeting various milestones and responding to testing feedback. Following Fries' departure in 2004, Microsoft dropped the publishing rights, making the game's future unclear. Double Fine was able to secure Majesco as a publisher a few months later allowing them to complete the game after four and a half years of development.

Excerpted from Wikipedia’s “Psychonauts” article, available under the CC BY-SA 4.0 licence.

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