Psychonauts
Sign in to savePsychonauts is a 2005 platform game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox, and PlayStation 2. The game follows Razputin (Raz), a young boy gifted with psychic abilities, who runs away from a circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop. The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-tr
In the Vinony graph
Vinony's link graph records 266 inbound references to Psychonauts, and connects out to Q73801, Double Fine and Microsoft Windows.
It sits within the topics 2005 video games, 3D platformers and BAFTA winners (video games).
Vinony links it to 23 Wikipedia language editions.
Game data
Metacritic 87- Released
- 2005-04-01
- User rating
- 4.05 / 5
- Genres
- Platformer, Action
- Platforms
- PC, PlayStation 4, Xbox One, iOS, macOS, Linux, Xbox 360, Xbox, PlayStation 3, PlayStation 2
- ESRB
- Teen
via RAWG
Game details · IGDB
Psychonauts is a platform-adventure game developed by Double Fine Productions and released in 2005. It follows Razputin “Raz” Aquato, a young psychic who runs away from the circus to attend a summer camp for aspiring psychonauts. Players explore imaginative levels set inside the minds of different characters, each reflecting their mental states. Gameplay combines platforming, combat, and the use of psychic abilities such as telekinesis and levitation. The game was praised for its creativity, humor, and distinctive art style.
- Released
- 2005
- Genres
- Platform, Puzzle, Adventure
- Platforms
- Xbox, PlayStation 3, PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox 360, Xbox One, PlayStation 2
- Game modes
- Single player
- Developer
- Double Fine Productions
- Publisher
- THQ, Double Fine Productions, Majesco Entertainment, Xbox Game Studios
Key facts
- Video game.title
- Psychonauts
- Video game.image
- Psychonautsbox.png
- Video game.developer
- Double Fine Productions
- Video game.publisher
- Majesco Entertainment
- Video game.director
- Tim Schafer
- Video game.designer
- Erik Robson
- Video game.composer
- Peter McConnell
- Video game.genre
- Platform, action-adventure
- Video game.modes
- Single-player
via Wikipedia infobox
Wikidata facts
- Official website
- www.psychonauts.com
Show 3 more facts
- review score
- 90/100
- publication date
- 2012-08-28
- PlayStation DataCenter URL
- psxdatacenter.com/psx2/games2/SLES-53830.html
Sources (14)
via Wikidata · CC0
~40 min read
Encyclopedic overview
19 sectionsContents
- Gameplay
- Plot
- Setting
- Characters
- Story
- Development
- Production and publishing difficulties
- Music
- Release
- Acquisition of rights and republishing
- Reception
- Awards
- Sales
- Legacy
- Sequels
- Appearance in other media
- Notes
- References
- External links
Psychonauts is a 2005 platform game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox, and PlayStation 2. The game follows Razputin (Raz), a young boy gifted with psychic abilities, who runs away from a circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop. The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles.
Psychonauts was based on an abandoned concept that Double Fine founder Tim Schafer had during his previous development of Full Throttle. The game was initially backed by Microsoft's Ed Fries as a premiere title for the original Xbox console, but several internal and external issues led to difficulties for Double Fine in meeting various milestones and responding to testing feedback. Following Fries' departure in 2004, Microsoft dropped the publishing rights, making the game's future unclear. Double Fine was able to secure Majesco as a publisher a few months later allowing them to complete the game after four and a half years of development.
Excerpted from Wikipedia’s “Psychonauts” article, available under the CC BY-SA 4.0 licence.