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EntityQ1047516· pop 30· linked from 791 articles

Also known as メガCD, 메가 CD

add-on for the Sega Genesis video game console

Key facts

Also known as
Mega-CD (most regions outside North America and Brazil)
Developer
Sega
Manufacturer
Sega
Type
Video game console add-on
Generation
Fourth
Released
JP : December 12, 1991 NA : October 15, 1992 AU : March 1993 UK : April 2, 1993 EU : April 1993 BR : October 1993
Lifespan
1991–1996
Introductory price
JP¥ 49,800 US$ 299 £ 270
Discontinued
January 1, 1996
Units sold
2.24 million
Media
CD-ROM , CD+G
Cpu
Motorola 68000 @ 12.5 MHz
Storage
6.5 Mbit RAM (programs, pictures, and sounds), 128 kbit RAM (CD-ROM cache), 64 kbit RAM (backup memory)
Graphics
custom ASIC
Sound
Ricoh RF5C164
Best selling game
Sonic CD , 1.5 million
Related
32X

via Wikipedia infobox

Wikidata facts

Image
Sega-CD-Base-Mk2-Bare-Front.jpg
Show 5 more facts
title
Mega Shī Dī
units sold
6000000
discontinuation date
1996-00-00
publication date
1993-09-01
Commons category
Sega CD
Sources (3)

via Wikidata · CC0

~23 min read

Article

The Sega CD, known as Mega-CD in most regions outside North America and Brazil, is a CD-ROM peripheral and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in Japan on December 12, 1991, it came to North America on October 15, 1992, and the rest of the world in 1993. The Sega CD plays CD-based games and adds hardware functionality such as a faster CPU and a custom graphics chip for enhanced sprite scaling and rotation. It can also play audio CDs and CD+G discs.

Sega sought to match the capabilities of the competing PC Engine CD-ROM² System, and partnered with JVC to design the Sega CD. Sega refused to consult with their American division until the project was complete, fearful of leaks. The Sega CD was redesigned several times by Sega and was also licensed to third parties, including Pioneer and Aiwa who released home audio products with Sega CD gaming capability. The main benefit of CD technology at the time was greater storage; CDs offered approximately 160 times more space than Genesis/Mega Drive cartridges. This benefit manifested as full-motion video (FMV) games such as the controversial Night Trap.

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