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Game details · IGDB
Call of Duty is a first-person shooter set during World War II, developed by Infinity Ward using a modified id Tech 3 engine. The single-player campaign spans three separate perspectives, with the player controlling American, British, and Soviet soldiers across the European theater. Gameplay emphasizes squad-based combat with AI-controlled allies who support the player during missions, making use of authentic period firearms, iron sight aiming, and a health point system with medkits.
- Released
- 2003
- Genres
- Shooter
- Platforms
- PC (Microsoft Windows), Mac
- Game modes
- Single player, Multiplayer
- Engine
- id Tech 3
- Franchise
- Call of Duty
- Developer
- Infinity Ward
- Publisher
- Aspyr Media, Activision
Key facts
- Developers
- Infinity Ward , Aspyr (COD Classic)
- Publishers
- WW : Activision NA : Aspyr (Mac OS X)
- Director
- Ken Turner
- Producer
- Vince Zampella
- Designer
- Zied Rieke
- Programmer
- Jason West
- Artist
- Justin Thomas
- Writer
- Michael Schiffer
- Composers
- Michael Giacchino Justin Skomarovsky
- Series
- Call of Duty
- Engine
- id Tech 3
- Platforms
- Windows Mac OS X N-Gage PlayStation 3 Xbox 360
- Release
- October 29, 2003 Windows NA : October 29, 2003 EU : November 7, 2003 Mac OS X NA : May 10, 2004 N-Gage EU : November 10, 2004 NA : November 23, 2004 Call of Duty Classic , PlayStation 3 , Xbox 360 WW : December 2, 2009
- Genre
- First-person shooter
- Modes
- Single-player , multiplayer
via Wikipedia infobox
~17 min read
Encyclopedic overview
Call of Duty is a 2003 first-person shooter game developed by Infinity Ward and published by Activision. It is the first installment in the Call of Duty franchise, released on October 29, 2003, for Microsoft Windows. The game simulates infantry and combined arms warfare of World War II using a modified version of the id Tech 3 engine. Much of its theme and gameplay is similar to the Medal of Honor series; however, Call of Duty showcases multiple viewpoints staged in the American, British, and Soviet campaigns of World War II in Europe.
The game introduced a new take on AI-controlled allies who support the player during missions and react to situational changes during gameplay. This led to a greater emphasis on squad-based play as opposed to the "lone wolf" approach often portrayed in earlier first-person shooter games. Much of Infinity Ward's development team consisted of members who helped develop Medal of Honor: Allied Assault. On release, the game received universal acclaim and won several Game of the Year awards. Retrospective assessments have been less favorable, with many critics saying the game aged poorly; it has placed low in lists ranking the series' games.
Excerpted from Wikipedia’s “Q211096” article, available under the CC BY-SA 4.0 licence.