Skip to content
EntityQ2123073· pop 9· linked from 4 articles

クイックハル

Sign in to save

Quickhull is a method of computing the convex hull of a finite set of points in n-dimensional space. It uses a divide and conquer approach similar to that of quicksort, from which its name derives. Its worst case time complexity for 2-dimensional and 3-dimensional space is O(n^2), but when the input precision is restricted to O(\log n) bits, its worst case time complexity is conjectured to be O(n \log r), where n is the number of input points and r is the number of processed points (up to n).

Wikidata facts

Based on
quicksort
Show 3 more facts
Commons category
QuickHull
point in time
1995-00-00
publication date
1995-00-00
Sources (1)

via Wikidata · CC0

Available in 8 languages

via Wikidata sitelinks · CC0