クイックハル
Sign in to saveQuickhull is a method of computing the convex hull of a finite set of points in n-dimensional space. It uses a divide and conquer approach similar to that of quicksort, from which its name derives. Its worst case time complexity for 2-dimensional and 3-dimensional space is O(n^2), but when the input precision is restricted to O(\log n) bits, its worst case time complexity is conjectured to be O(n \log r), where n is the number of input points and r is the number of processed points (up to n).
Wikidata facts
- Instance of
- convex hull algorithm
- Based on
- quicksort
Show 3 more facts
- Commons category
- QuickHull
- point in time
- 1995-00-00
- publication date
- 1995-00-00
Sources (1)
via Wikidata · CC0