
Rocket League · RAWG · Courtesy of RAWG
OverviewAI-generated
Rocket League is a video game developed and published by Psyonix. It was first released on July 7, 2015, with subsequent releases on February 17, 2016, September 8, 2016, and November 14, 2017. The game is built using the Unreal Engine 3 and is classified under the Racing, Sports, and Indie genres. It supports single player, multiplayer, co-operative, and split screen modes.
The title is available on multiple platforms, including PC, Xbox One, PlayStation 4, Nintendo Switch, macOS, Linux, Xbox Series X|S, and PlayStation 5. It carries an ESRB rating of Everyone. Critical reception has included scores of 86/100, 94%, and 87/100, while user ratings have recorded values of 3.93 and 82.
Synthesized by Vinony from 25 facts across 4 sources: Wikidata, RAWG, IGDB, Vinony graph. Generated from structured data (not the Wikipedia text) and checked against those facts — may still contain errors.
Game data
Metacritic 86- Released
- 2015-07-07
- User rating
- 3.93 / 5
- Genres
- Racing, Indie, Sports
- Platforms
- PC, Xbox One, PlayStation 4, Nintendo Switch, macOS, Linux
- ESRB
- Everyone
via RAWG
Game details · IGDB
Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem with easy-to-understand controls and fluid, physics-driven competition. Rocket League includes casual and competitive Online Matches, a fully-featured offline Season Mode, special “Mutators” that let you change the rules entirely, hockey and basketball-inspired Extra Modes, and more than 500 trillion possible cosmetic customization combinations.
- Released
- 2015
- Genres
- Racing, Sport, Indie
- Platforms
- Xbox Series X|S, PlayStation 4, Linux, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One, Nintendo Switch
- Game modes
- Single player, Multiplayer, Co-operative, Split screen
- Engine
- Unreal Engine 3
- Developer
- Psyonix
- Publisher
- Psyonix
Key facts
- Developer
- Psyonix
- Publisher
- Psyonix
- Director
- Thomas Silloway
- Producer
- Sarah Hebbler
- Designer
- Corey Davis
- Programmer
- Jared Cone
- Artist
- Bobby McCoin
- Composer
- Mike Ault
- Engine
- Unreal Engine 3
- Platforms
- PlayStation 4 Windows Xbox One macOS Linux Nintendo Switch
- Release
- July 7, 2015 PlayStation 4 , Windows July 7, 2015 Xbox One February 17, 2016 macOS , Linux September 8, 2016 Nintendo Switch November 14, 2017
- Genre
- Sports
- Modes
- Single-player , multiplayer
via Wikipedia infobox
Wikidata facts
- Country of origin
- United States
- Publisher
- 505 Games
- Developer
- Psyonix
- Platform
- Linux
- Game mode
- co-op mode
- Game engine
- Unreal Engine 3
- Sport
- association football
- Official website
- www.rocketleague.com
- Image
- Rocket League coverart.jpg
Show 12 more facts
- input device
- gamepad
- publication date
- 2017-11-14
- distributed by
- PlayStation Store
- topic's main category
- Category:Rocket League
- Commons category
- Rocket League
- WordLift URL
- data.thenextweb.com/tnw/entity/rocket_league
- business model
- free-to-play
- social media followers
- 731000
- language of work or name
- Polish
- review score
- 87/100
- compatible with
- Q107542665
- has characteristic
- indie game
Sources (15)
via Wikidata · CC0
~40 min read
Encyclopedic overview
Rocket League is a 2015 vehicular soccer video game developed and published by Psyonix. A sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League features up to eight players assigned to each of the two teams, using "rocket-powered" vehicles to hit a ball into their opponent's goal and score points over the course of a match. The game includes single-player and multiplayer modes that can be played both locally and online, including cross-platform play between all versions.
Psyonix began formal development of Rocket League around 2013, refining the gameplay from Battle-Cars to address criticism and fan input. Psyonix also recognized their lack of marketing from Battle-Cars and engaged in both social media and promotions to market the game. Rocket League was first released on the PlayStation 4 and Windows respectively in July 2015, with ports for Xbox One and Nintendo Switch being released later on. Physical retail versions for PlayStation 4 and Xbox One were distributed starting in 2016 by 505 Games and later by Warner Bros. Interactive Entertainment. Versions for macOS and Linux were also released in 2016, but support for their online services was dropped in 2020. Rocket League is developed under the games as a service model; later updates for the game enabled the ability to modify core rules and added new game modes, including ones based on ice hockey, gridiron football and basketball. It has been offered as free-to-play since 2020 when Epic Games acquired Psyonix.
Excerpted from Wikipedia’s “Rocket League” article, available under the CC BY-SA 4.0 licence.