thumb|upright=0.75|A simplified illustration of the graphics pipeline in the Vulkan API. The yellow sections are programmable shader stages which can modify the different data being processed by the pipeline.
thumb|upright=0.75|A simplified illustration of the graphics pipeline in the Vulkan API. The yellow sections are programmable shader stages which can modify the different data being processed by the pipeline.
In computer graphics, a shader is a programmable operation which is applied to data as it moves through the rendering pipeline. Shaders can act on data such as vertices and primitivesto generate or morph geometryand fragments to calculate the values in a rendered image.
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).