
Sokoban
Sign in to saveis a puzzle video game created in 1981 by Hiroyuki Imabayashi. In Sokoban, the player pushes boxes in a warehouse to get them onto storage locations. The game is viewed from a top-down perspective. Boxes can only be pushed, never pulled, and only one box can be pushed at a time. The principal challenge is planning moves correctly to avoid causing a deadlock, a situation where a box or the player becomes permanently trapped, making the puzzle unsolvable.
Game details · IGDB
Super Sokoban (or Soukoban) is a puzzle game in which the player must push crates around a maze to their designated storage area, ensuring they do not accidentally push a crate into a position where it cannot be recovered. Thinking Rabbit created the original game in 1982 on home computers, and Super Sokoban is the first Super Famicom game to follow the same blueprint. The intro establishes that the eponymous Sokoban, or warehouse worker, must perform enough box-pushing puzzles to earn enough cash for a flashy new car so that he might finally impress the girl of his dreams. An added wrink…
- Released
- 1993
- Genres
- Puzzle
- Platforms
- Satellaview, Super Famicom
- Game modes
- Single player
- Developer
- Thinking Rabbit
- Publisher
- Pack-In-Video
Key facts
- Video game series.title
- Sokoban
- Video game series.image
- Official Sokoban website banner.png
- Video game series.caption
- Sokoban official fan kit banner
- Video game series.genre
- Puzzle
- Video game series.creator
- Hiroyuki Imabayashi
- Video game series.first release version
- Sokoban
- Video game series.first release date
- 1982
- Video game series.latest release version
- The Sokoban
- Video game series.latest release date
- 2021
- Video game series.developer
- Thinking RabbitASCIIItochuFalcon
- Video game series.publisher
- Thinking RabbitASCIIItochu
via Wikipedia infobox
Official website

Sokoban Official Site
the official site of a puzzle game "sokoban" | 倉庫番オフィシャルサイト | 新発売!!、製品紹介、体験版ダウンロード
sokoban.jp →Link to the official site · 2,584 chars · not written by Vinony
~19 min read
Encyclopedic overview
10 sectionsContents
- Gameplay
- History
- Games
- Reception
- Legacy
- Research
- See also
- Notes
- References
- External links
is a puzzle video game created in 1981 by Hiroyuki Imabayashi. In Sokoban, the player pushes boxes in a warehouse to get them onto storage locations. The game is viewed from a top-down perspective. Boxes can only be pushed, never pulled, and only one box can be pushed at a time. The principal challenge is planning moves correctly to avoid causing a deadlock, a situation where a box or the player becomes permanently trapped, making the puzzle unsolvable.
Its core mechanics became the foundation for a series of official releases. Imabayashi's company, Thinking Rabbit, released the first commercial version in 1982. After that first release, Thinking Rabbit and its licensed partners developed new titles until 2000. The game debuted internationally in 1988 with the U.S. release Soko-Ban. Falcon, a Japanese software company, acquired the Sokoban rights in 2001. Since then, new installments have been published either by Falcon under the Thinking Rabbit brand or by licensed partners.
Excerpted from Wikipedia’s “Sokoban” article, available under the CC BY-SA 4.0 licence.