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Sokoban
EntityQ605445· pop 33· linked from 533 articles

is a puzzle video game created in 1981 by Hiroyuki Imabayashi. In Sokoban, the player pushes boxes in a warehouse to get them onto storage locations. The game is viewed from a top-down perspective. Boxes can only be pushed, never pulled, and only one box can be pushed at a time. The principal challenge is planning moves correctly to avoid causing a deadlock, a situation where a box or the player becomes permanently trapped, making the puzzle unsolvable.

Game data

Released
2018-01-28
User rating
0.00 / 5
Genres
Puzzle
Platforms
Web

via RAWG

Game details · IGDB

Super Sokoban (or Soukoban) is a puzzle game in which the player must push crates around a maze to their designated storage area, ensuring they do not accidentally push a crate into a position where it cannot be recovered. Thinking Rabbit created the original game in 1982 on home computers, and Super Sokoban is the first Super Famicom game to follow the same blueprint. The intro establishes that the eponymous Sokoban, or warehouse worker, must perform enough box-pushing puzzles to earn enough cash for a flashy new car so that he might finally impress the girl of his dreams. An added wrink…

Released
1993
Genres
Puzzle
Platforms
Satellaview, Super Famicom
Game modes
Single player
Developer
Thinking Rabbit
Publisher
Pack-In-Video

Key facts

Video game series.title
Sokoban
Video game series.image
Official Sokoban website banner.png
Video game series.caption
Sokoban official fan kit banner
Video game series.genre
Puzzle
Video game series.creator
Hiroyuki Imabayashi
Video game series.first release version
Sokoban
Video game series.first release date
1982
Video game series.latest release version
The Sokoban
Video game series.latest release date
2021
Video game series.developer
Thinking RabbitASCIIItochuFalcon
Video game series.publisher
Thinking RabbitASCIIItochu

via Wikipedia infobox

Official website

Sokoban Official Site

the official site of a puzzle game "sokoban" | 倉庫番オフィシャルサイト | 新発売!!、製品紹介、体験版ダウンロード

sokoban.jp

Link to the official site · 2,584 chars · not written by Vinony

~19 min read

Encyclopedic overview

10 sections
Contents
  • Gameplay
  • History
  • Games
  • Reception
  • Legacy
  • Research
  • See also
  • Notes
  • References
  • External links

is a puzzle video game created in 1981 by Hiroyuki Imabayashi. In Sokoban, the player pushes boxes in a warehouse to get them onto storage locations. The game is viewed from a top-down perspective. Boxes can only be pushed, never pulled, and only one box can be pushed at a time. The principal challenge is planning moves correctly to avoid causing a deadlock, a situation where a box or the player becomes permanently trapped, making the puzzle unsolvable.

Its core mechanics became the foundation for a series of official releases. Imabayashi's company, Thinking Rabbit, released the first commercial version in 1982. After that first release, Thinking Rabbit and its licensed partners developed new titles until 2000. The game debuted internationally in 1988 with the U.S. release Soko-Ban. Falcon, a Japanese software company, acquired the Sokoban rights in 2001. Since then, new installments have been published either by Falcon under the Thinking Rabbit brand or by licensed partners.

Excerpted from Wikipedia’s “Sokoban” article, available under the CC BY-SA 4.0 licence.

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