is a Japanese go term also commonly used among Western players. It describes ignoring a local sequence on the board in order to play elsewhere. The maneuver is related to the concepts of sente, or taking the initiative, and gote, deferring to the opponent by responding to the last play. Players will tenuki when they feel that their opponent's last move does not pose an urgent threat, and they judge that playing elsewhere would be to their advantage.
is a Japanese go term also commonly used among Western players. It describes ignoring a local sequence on the board in order to play elsewhere. The maneuver is related to the concepts of sente, or taking the initiative, and gote, deferring to the opponent by responding to the last play. Players will tenuki when they feel that their opponent's last move does not pose an urgent threat, and they judge that playing elsewhere would be to their advantage.
Experienced players try to control the flow of the game by making moves that leave them with effective follow-ups, thus forcing the opponent to respond. They look for weaknesses in the opponent's position and wait for a chance to tenuki so they can exploit those weaknesses. Novice players are less consistent, sometimes jumping carelessly away from situations in a risky way, and on other occasions being reluctant to play tenuki, a failing identified as following the opponent around.
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).