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AlphaGo

File:Alphago_logo_Reversed.svg · Wikimedia Commons · See Wikimedia Commons

EntityQ22329209· pop 41· linked from 946 articles

Also known as Google DeepMind AlphaGo, DeepMind AlphaGo, Google AlphaGo, Alpha Go, AG

AlphaGo is a computer program that plays the board game Go. It was developed by the London-based DeepMind Technologies, an acquired subsidiary of Google. Subsequent versions of AlphaGo became increasingly powerful, including a version that competed under the name Master. After retiring from competitive play, AlphaGo Master was succeeded by an even more powerful version known as AlphaGo Zero, which was completely self-taught without learning from human games. AlphaGo Zero was then generalized into a program known as AlphaZero, which played additional games, including chess and shogi. AlphaZero

Key facts

Software.name
AlphaGo
Software.logo
Alphago_logo_Reversed.svg
Software.logo_size
300px
Software.developer
Google DeepMind
Software.genre
Computer Go software
Software.website
deepmind.com/research/highlighted-research/alphago

via Wikipedia infobox

~30 min read

Encyclopedic overview

23 sections
Contents
  • History
  • Match against Fan Hui
  • Match against Lee Sedol
  • Sixty online games
  • Future of Go Summit
  • AlphaGo Zero and AlphaZero
  • Teaching tool
  • Versions
  • Algorithm
  • Style of play
  • Responses to 2016 victory
  • AI community
  • Go community
  • AlphaGo documentary film (2016)
  • Reception
  • Professional Go player
  • Technology and AI-related fields
  • Similar systems
  • Example game
  • Impacts on Go
  • See also
  • References
  • External links

AlphaGo is a computer program that plays the board game Go. It was developed by the London-based DeepMind Technologies, an acquired subsidiary of Google. Subsequent versions of AlphaGo became increasingly powerful, including a version that competed under the name Master. After retiring from competitive play, AlphaGo Master was succeeded by an even more powerful version known as AlphaGo Zero, which was completely self-taught without learning from human games. AlphaGo Zero was then generalized into a program known as AlphaZero, which played additional games, including chess and shogi. AlphaZero has in turn been succeeded by a program known as MuZero which learns without being taught the rules.

AlphaGo and its successors use a Monte Carlo tree search algorithm to find its moves based on knowledge previously acquired by machine learning, specifically by an artificial neural network (a deep learning method) by extensive training, both from human and computer play. A neural network is trained to identify the best moves and the winning percentages of these moves. This neural network improves the strength of the tree search, resulting in stronger move selection in the next iteration.

Excerpted from Wikipedia’s “AlphaGo” article, available under the CC BY-SA 4.0 licence.

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