thumb|right|A computer-generated image of a game of TwixT TwixT is a two-player strategy board game, an early entrant in the 1960s 3M bookshelf game series. It became one of the most popular and enduring games in the series. It is a connection game where players alternate turns placing pegs and links on a pegboard in an attempt to link their opposite sides. While TwixT itself is simple, the game also requires strategy, so young children can play it, but it also appeals to adults. The game has been discontinued except in Germany and Japan.
thumb|right|A computer-generated image of a game of TwixT TwixT is a two-player strategy board game, an early entrant in the 1960s 3M bookshelf game series. It became one of the most popular and enduring games in the series. It is a connection game where players alternate turns placing pegs and links on a pegboard in an attempt to link their opposite sides. While TwixT itself is simple, the game also requires strategy, so young children can play it, but it also appeals to adults. The game has been discontinued except in Germany and Japan.
== History == thumb|upright|Randolph playing TwixT in 1998 TwixT was invented as a paper and pencil game in 1957 by Alex Randolph, a game designer. When Alex was commissioned along with Sid Sackson by 3M in 1961 to start a games division, the game was issued as a boardgame, one of the first 3M bookshelf games. Avalon Hill took over publication in 1976 when 3M sold its game division. Avalon's parent company was acquired by Hasbro in 1998, and the game was discontinued. The game is no longer produced in the United States, but a succession of German companies has produced the game since the 1970s under license from Avalon. TwixT was short-listed for the first Spiel des Jahres in 1979, and was inducted into the Academy of Adventure Gaming Arts & Design's Hall of Fame, along with Randolph, in 2011.
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).