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CD-ROM-based consoles

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Q10680
Sony's second home video game console, part of the sixth generation of consoles
Q10677
1994 5th generation video game console by Sony Interactive Entertainment
Q184198
thumb|130px|Alternative Dreamcast logo used in PAL territories
Q200912
home video game console
3DO
3DO is a video gaming hardware format developed by The 3DO Company and conceived by Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third parties; most hardware were packaged as home video game consoles under the name Interactive Multiplayer, and Panasonic produced the first models in 1993 with further renditions released afterwards by manufacturers GoldStar, Sanyo, Creative Labs, and Samsung Electronics.
Amiga CD32
home video game console developed by Commodore
TurboGrafx-16
The TurboGrafx-16, known as the outside North America, is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation, it launched in Japan to compete with Nintendo's Family Computer, but its delayed U.S. debut placed it against the more advanced Sega Genesis and later the Super NES.
Q1047516
add-on for the Sega Genesis video game console
Apple Pippin
multimedia electronics platform by Apple
CDTV
The CDTV (from Commodore Dynamic Total Vision, later treated as a backronym for Compact Disc Television) is a home multimedia entertainment and video game console – convertible into a full-fledged personal computer by the addition of optional peripherals – developed by Commodore International and launched in April 1991.
Philips CD-i
The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format as well as a hardware platform, co-developed and marketed by Dutch company Philips and Japanese company Sony. It was created as an extension of CDDA and CD-ROM and specified in the Green Book specifications, co-developed by Philips and Sony, to combine audio, text and graphics. The two companies initially expected to impact the education/training, point of sale, and home entertainment industries, but the CD-i is largely remembered today for its video games.
PC-FX
The is a 32-bit home video game console co-developed by NEC and Hudson Soft. Released in December 1994, it is based on the NEC V810 CPU and CD-ROM, and was intended as the successor to the PC Engine (known overseas as the TurboGrafx-16). Unlike its predecessor, the PC-FX was only released in Japan.
Playdia
The (developed under the codename "BA-X") is a fifth-generation home video game console released exclusively in Japan in 1994 at the initial price of ¥24,800. It was intended for a young audience and, like many consoles of the era (such as the LaserActive and the 3DO Interactive Multiplayer), was marketed more as a multimedia home entertainment system than as a dedicated gaming console, with anime quiz software and edutainment making up most of the game library. The Playdia uses a single infrared joypad with simple controls. Bandai, the Playdia's manufacturer, was the only software publisher t
FM Towns Marty
home video game console
HyperScan
The HyperScan is a home video game console developed by the toy company Mattel. The console uniquely includes a 13.56 MHz radio-frequency identification (RFID) scanner that reads and writes to special IntelliCards which activate features in, and save data from, the games. Players can enhance their characters by scanning cards. The system was marketed for tweens, with games based on popular superhero franchises such as Marvel Comics and Ben 10.
Neo Geo CD
home video game console
Pioneer LaserActive
The is a hybrid LaserDisc player and home video game console released by Pioneer Corporation in 1993. Marketed as a high-end, modular entertainment system, it was designed to combine movies, music, and video games into a single unit. Out of the box, the base unit could natively play standard LaserDiscs and compact discs, but support for video games required optional expansion modules known as PACs. Each PAC enabled compatibility with a specific gaming platform and its media formats.
Atari Jaguar CD
peripheral for the Atari Jaguar video game console
Super NES CD-ROM
unreleased video game media format and peripheral for the Super Nintendo Entertainment System and Super Famicom
V.Flash
The V.Flash Home Edutainment System, also known as V.Smile Pro in Europe, is a seventh-generation educational home video game console and spinoff from the V.Smile series of video game consoles developed by VTech and Koto Laboratory. Unlike the V.Smile, this game console uses 3D graphics. This system is designed for kids aged 6 to 10.
TurboDuo
The TurboDuo (later rebranded as simply the Duo) is a fourth-generation video game console developed by NEC Home Electronics and Hudson Soft for the North American market. It combines the capabilities of the TurboGrafx-16 and its CD-ROM drive add-on, the TurboGrafx-CD, into a single, redesigned unit. Initially test-marketed in Los Angeles in October 1992 before a nationwide rollout in May 1993, TurboDuo is the localized version of the Japanese PC Engine Duo, which was released in September 1991.
Panasonic M2
video game console model
Tandy Video Information System
multimedia device