Category
page 1Video game engines

Roblox
Roblox (, ) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of February 2025, the platform has reported an average of 85.3 million daily active users. According to the company, their monthly player base includes half of all American children under the age of 16.
Scratch
programming language learning environment
game engine
system designed for the creation and development of video games
Q63966
cross-platform game engine
Q608276
video game engine series developed by Epic Games
Source
game engine developed by Valve Corporation
Rockstar Advanced Game Engine
game engine developed by Rockstar San Diego
GameMaker
GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
GoldSrc
GoldSrc (pronounced "Gold Source"), sometimes called the Half-Life engine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's Quake engine. It made its debut in 1998 with Half-Life and powered future games developed by or with oversight from Valve, including Half-Life expansions, Day of Defeat and games in the Counter-Strike series.
Q124514
game engine
RPG Maker
role-playing video game creation system software series
CryEngine
CryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in Far Cry, and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek's licensing scheme, including Sniper: Ghost Warrior 2 and SNOW. Warhorse Studios uses a modified version of the engine for their medieval RPG Kingdom Come: Deliverance. Ubisoft maintains an in-house, heavily modified version of CryEngine from the original Far Cry called
Q181202
game engine developed by id Software
Ubisoft Anvil
game engine developed by Ubisoft Montreal
Havok
3D physics middleware created by Havok
Ren'Py
The '''Ren'Py Visual Novel Engine, often called RenPy' for short, is a free and open-source game engine that facilitates the creation of visual novels. Ren'Py'' is a portmanteau of , the Japanese word for 'romantic love', a common element of games made using Ren'Py; and Python, the programming language that Ren'Py runs on. The engine was developed for and targeted at multiple platforms, including Microsoft Windows and Linux.
RenderWare
RenderWare is a game engine middleware developed by Criterion Software, a British subsidiary of Criterion Games. First released commercially in 1993, it became one of the most widely used third-party 3D engines in the video game industry during the late 1990s and early 2000s, particularly on the PlayStation 2, Xbox, and GameCube. Its acquisition by Electronic Arts in 2004 accelerated its decline, but its technical legacy remains significant. Major franchises such as Grand Theft Auto, Burnout, and Mortal Kombat relied on it as their rendering backbone.
Microsoft XNA
platform for video game development offered by Microsoft
id Tech 5
game engine developed by id Software
Decima
game engine developed by Guerrilla Games
Source 2
game engine developed by Valve
IW
game engine developed by Infinity Ward
Irrlicht Engine
open source 3D graphics engine
Gamebryo
Gamebryo (; ; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine.
id Tech 4
game engine developed by id Software

SpaceEngine
SpaceEngine is an interactive 3D planetarium and astronomy software initially developed by Russian astronomer and programmer Vladimir Romanyuk. Development is now continued by Cosmographic Software, an American company founded by Romanyuk and the SpaceEngine Team in February 2022, based in Connecticut.
list of game engines
Wikimedia list article
Q4036655
game engine developed by Bethesda Games Studios
Fox Engine
video game engine
Q30892050
video game engine by Capcom
Snowdrop
game engine developed by Massive Entertainment and Ubisoft
Build
game engine developed by Ken Silverman
Infinity Engine
game engine

jMonkeyEngine
jMonkeyEngine (abbreviated JME or jME) is an open-source and cross-platform game engine for developing 3D games written in Java. It can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing). It uses Lightweight Java Game Library as its default renderer, and also supports another renderer based on Java OpenGL.

PICO-8
PICO-8 is a virtual machine and game engine created by Lexaloffle Games. It is a fantasy video game console that mimics the limited audio-visual capabilities of 8-bit systems from the 1980s to encourage creativity and ingenuity in producing games without being overwhelmed with the many possibilities of modern tools and machines. Such limitations also give PICO-8 games a particular look and feel.
id Tech
series of video game engines
id Tech 6
game engine developed by id Software
id Tech 7
game engine developed by id Software
Q213136
LithTech is a discontinued game engine developed by Monolith Productions and comparable with the Quake and Unreal engines. Monolith and a number of other video game developers have used LithTech as the basis for their first-person shooter games.

Crystal Tools
game engine created and used internally by Square Enix

Clickteam
Clickteam is a French software development company based in Boulogne-Billancourt, Hauts-de-Seine. Founded by Francis Poulain, François Lionet and Yves Lamoureux, Clickteam is best known for the creation of Clickteam Fusion, a script-free programming tool that allows users to create video games or other interactive software using a highly advanced event system. They are most known for publishing the first seven titles in the ''Five Nights at Freddy's'' series.
libGDX
libGDX is a free and open-source game-development application framework written in the Java programming language with some C and C++ components for performance dependent code. It allows for the development of desktop and mobile games by using the same code base. It is cross-platform, supporting Windows, Linux, macOS, Android, iOS, BlackBerry and web browsers with WebGL support.
MT Framework
game engine created by Capcom
OpenXR
OpenXR is an open-source, royalty-free standard for interfacing with virtual reality and augmented reality devices. It is developed by a working group managed by the Khronos Group consortium. OpenXR was announced by the Khronos Group on February 27, 2017, during GDC 2017. A provisional version of the standard was released on March 18, 2019, to enable developers and implementers to provide feedback on it. On July 29, 2019, OpenXR 1.0 was released to the public by Khronos Group at SIGGRAPH 2019 and on April 15, 2024, OpenXR 1.1 was released by Khronos.
game creation system
self-contained game creation software
Construct
visual HTML5-based 2D game editor
CRI Middleware
Japanese software developer
Adventure Game Interpreter
game engine developed by Sierra On-Line
Amazon Lumberyard
Amazon's variant of the CryEngine game engine
SpeedTree
SpeedTree is a group of vegetation programming and modeling software products developed and sold by Unity Technologies, and originally by Interactive Data Visualization, Inc. (IDV), that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations.
Sierra's Creative Interpreter
scripting language used by Sierra for developing its adventure games
Gold Box
video game series
Jedi
game engine developed by LucasArts
TIC-80
TIC-80 is a free and open-source fantasy video game console for making, playing, and sharing games on a limited platform that mimics the 8-bit systems of the 1980s. It has built-in code, sprite, map, music, and sound effect editors, as well as a command line interface that allow users to develop and edit games within the fantasy console.
Open 3D Engine
free and open-source 3D engine based on the CryEngine

Touhou Bunkachou ~ Shoot the Bullet
2005 video game

ZZT
ZZT is a 1991 action-adventure puzzle video game and game creation system developed and published by Potomac Computer Systems for MS-DOS. It was later released as freeware in 1997. It is an early game allowing user-generated content using object-oriented programming. Players control a smiley face to battle various creatures and solve puzzles in different grid-based boards in a chosen world. It has four worlds where players explore different boards and interact with objects such as ammo, bombs, and scrolls to reach the end of the game. It includes an in-game editor, allowing players to develop
Genie
game engine developed by Ensemble Studios
HeroEngine
HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games. At first developed for the company's own game ''Hero's Journey, the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin (which used it for Star Wars: The Old Republic'').
Vision
multi-platform 3D software engine