
Also known as JME
jMonkeyEngine (abbreviated JME or jME) is an open-source and cross-platform game engine for developing 3D games written in Java. It can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing). It uses Lightweight Java Game Library as its default renderer, and also supports another renderer based on Java OpenGL.
via Wikipedia infobox
~5 min read
jMonkeyEngine (abbreviated JME or jME) is an open-source and cross-platform game engine for developing 3D games written in Java. It can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing). It uses Lightweight Java Game Library as its default renderer, and also supports another renderer based on Java OpenGL.
jMonkeyEngine is community-centric and open-source. It is released under the New BSD license. It is used by several commercial game studios and educational institutions. The default jMonkeyEngine 3 comes integrated with a software development kit (SDK).
jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.8.0 is the latest stable version of the engine. Go to to download the jMonkeyEngine SDK. Read the wiki for the installation guide and tutorials. Join the discussion forum to participate in our community, get your questions answered, and share your projects. Technology Stack windowed, multi-platform IDE derived from NetBeans libraries for GUI, networking, physics, SFX, terrain, importing assets, etc. platform-neutral core library for scene graph, animation, rendering, math, etc. LWJGL v2/v3 (to access GLFW, OpenAL, OpenGL, and OpenVR) or Android or iOS Java Virtual Machine (v8 or higher) You can run the "jme3-examples" app: using Bash or Fish or PowerShell or Zsh: ./gradlew run using Windows Command Prompt: . gradlew run You can restore the project to a pristine state: using Bash or Fish or PowerShell or Zsh: ./gradlew clean using Windows Command Prompt: . gradlew clean You can optionally use the -Pexample property to specify an example to start without the need to navigate the test chooser, e.g.: Make sure to have the SDK installed and configured properly, and the emulator running before executing the command. To run all tests and generate a JaCoCo code coverage report, run the testCodeCoverageReport Gradle task. To avoid the generation of the report, use the test task instead. This runs all subproject tests and produces two sets of HTML reports: Aggregated report (all modules combined): build/reports/jacoco/testCodeCoverageReport/html/index.html Per-module reports : /build/reports/jacoco/test/html/index.html
Excerpt from the source-code README · 6,927 chars · not written by Vinony
via Wikidata · CC0
via Wikidata sitelinks · CC0
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).