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Video games about genetic engineering

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Metal Gear Solid
1998 adventure video game
Final Fantasy VII
1997 video game
Pokémon Red and Blue
1998 video game
Resident Evil
1996 survival horror video game
Metal Gear
video game series
Q20829312
2016 4X grand strategy video game
Prototype
2009 action-adventure open world video game
Metal Gear Solid V: The Phantom Pain
2015 open world action-adventure stealth video game
Metroid Prime
2002 video game
Super Metroid
1994 action-adventure video game developed by Nintendo
Sonic Adventure 2
2001 platform video game
Killing Floor
2009 video game
Metroid: Other M
2010 action-adventure video game developed by Team Ninja
XCOM 2
turn-based tactical video game developed by Firaxis Games
Sly 3: Honor Among Thieves
2005 platform stealth video game
Impossible Creatures
2003 video game
Dark Sector
2008 video game
Deus Ex
video game series
Dino Crisis 3
action-adventure video game
SimLife
SimLife: The Genetic Playground is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem. SimLife was re-released in 1993 as part of the SimClassics Volume 1 compilation, alongside SimCity Classic and SimAnt for PC, Mac and Amiga.
Q1204597
video game series
BioShock
first-person shooter video game series developed by Irrational Games
Q2300281
1996 run and gun video game
Galerians
is a 1999 survival horror video game developed by Polygon Magic for the PlayStation. The game follows a boy named Rion who discovers he has psychic powers. He has amnesia, and in the process of learning his identity, he discovers that he is humanity's last hope for survival against the Galerians, genetically enhanced humans. The game has a sequel, Galerians: Ash on PlayStation 2.
Alien Breed 3D
1995 video game
Daymare: 1998
2019 survival horror action adventure video game developed by Invader Studios
Mewgenics
Mewgenics is a 2026 tactical role-playing roguelike life simulation video game developed by Edmund McMillen and Tyler Glaiel. The gameplay revolves around the process of breeding cats that assume character classes and sending them out on adventures based on a series of tactical combats set up on procedurally-generated grids. Originally announced by Team Meat in 2012 as a follow-up to Super Meat Boy, the game experienced a protracted production cycle that led to a state of development hell, before being cancelled and subsequently reacquired by McMillen for development with Glaiel in 2018. Mewge
Galerians: Ash
2002 video game
Corporation
1990 video game
Contra: Rogue Corps
2019 run and gun video game developed by Toylogic
Disney's Stitch: Experiment 626
2002 prequel video game tie-in to Lilo & Stitch
XCOM: Chimera Squad
turn-based tactical video game