1998 adventure video game
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Metal Gear Solid is a 1998 action-adventure stealth game developed and published by Konami for the PlayStation. Directed, produced, and written by Hideo Kojima, the game is the third mainline installment in the Metal Gear series, the seventh chronologically, and serves as a sequel to the MSX2 game Metal Gear 2: Solid Snake (1990). The game's story follows Solid Snake, a former Special Forces operative who is pulled out of retirement by the U.S. Government to infiltrate Shadow Moses, a nuclear weapons facility that has been taken over by rouge unit FOXHOUND, led by Liquid Snake. Solid Snake must liberate hostages and prevent FOXHOUND from using Metal Gear REX, a mecha capable of delivering a nuclear warhead anywhere in the world, while confronting his own origins.
Conceived by Kojima during the development of Policenauts (1994), Metal Gear Solid was initially developed for the 3DO Interactive Multiplayer in 1995 but was soon moved to the PlayStation. With a small team of 20 people, Kojima emphasized extreme detail, utilizing real-life demonstrations of weapons, individually-designed set pieces, and mocking environments using Lego building blocks. Artist Yoji Shinkawa designed the majority of characters, including Solid Snake, who was physically based on Jean-Claude Van Damme and Christopher Walken. Cinematic cutscenes were rendered using the in-engine graphics, and voice acting was used throughout. Metal Gear Solid was unveiled at the 1996 Tokyo Game Show and demonstrated at trade shows including the 1997 Electronic Entertainment Expo, to largely positive reception.
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