thumb|An audience in Tel Aviv, Israel, waiting to see the [[Batsheva Dance Company]] thumb|Audiences at the 2013 World Championships in Athletics in Moscow, Russia An audience is a group of people who participate in a show or encounter a work of art, literature (in which they are called "readers"), theatre, music (in which they are called "listeners"), video games (in which they are called "players"), or academics in any medium. Audience members participate in different ways in different kinds of art. Some events invite overt audience participation and others allow only modest clapping and cri
An audience is a group of people who gather to experience a show, performance, or work of art—such as theater, music, dance, literature, or video games. Audiences matter because they are essential participants in these creative experiences, engaging with the work in ways that vary depending on the type of art or event, from active participation to passive observation.
AI-generated from the Wikipedia summary — may contain errors.
thumb|An audience in Tel Aviv, Israel, waiting to see the [[Batsheva Dance Company]] thumb|Audiences at the 2013 World Championships in Athletics in Moscow, Russia An audience is a group of people who participate in a show or encounter a work of art, literature (in which they are called "readers"), theatre, music (in which they are called "listeners"), video games (in which they are called "players"), or academics in any medium. Audience members participate in different ways in different kinds of art. Some events invite overt audience participation and others allow only modest clapping and criticism.
Media audience studies have become a recognized part of the curriculum. Audience theory offers scholarly insight into audiences in general. These insights shape our knowledge of just how audiences affect and are affected by different forms of art. The biggest art form is the mass media. Films, video games, radio shows, software (and hardware), and other formats are affected by the audience with its reviews and recommendations.
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