Skip to content
EntityQ25380625· pop 6· linked from 161 articles

Babylon.js

Sign in to save

Babylon.js is a JavaScript library and 3D engine for displaying real time 3D graphics in a web browser via HTML5. The source code is available on GitHub and distributed under the Apache License 2.0.

Wikidata facts

Official website
www.babylonjs.com
Show 4 more facts
source code repository URL
github.com/BabylonJS/Babylon.js
software version identifier
9.4.1
Commons category
Babylon.js
Sources (5)

via Wikidata · CC0

~3 min read

Article

7 sections
Contents
  • History and progress
  • Technical description
  • Modeling methodology
  • See also
  • References
  • Further reading
  • External links

Babylon.js is a JavaScript library and 3D engine for displaying real time 3D graphics in a web browser via HTML5. The source code is available on GitHub and distributed under the Apache License 2.0.

==History and progress== It was initially released in 2013 under Microsoft Public License, having been developed by two Microsoft employees in their free time as a side-project. David Catuhe created the 3D game engine, while David Rousset implemented VR, Gamepad and IndexedDB support. The two were aided by artist Michel Rousseau, who contributed several 3D scenes. Babylon.js is based on an earlier game engine for Silverlight's WPF based 3D system. Catuhe's side-project then became his full-time job, and his team's primary focus. In 2015, it was presented at the WebGL Conference in Paris. Following its promotion and application in games, video game publisher Ubisoft released an Assassin's Creed title built atop the library in 2014. As of 2024, the project has more than 500 contributors.

Available in 5 languages

via Wikidata sitelinks · CC0

Connections

Categories