Cyberweapons are commonly defined as malware agents employed for military, paramilitary, or intelligence objectives as part of a cyberattack. This includes computer viruses, trojans, spyware, and worms that can introduce malicious code into existing software, causing a computer to perform actions or processes unintended by its operator.
Cyberweapons are commonly defined as malware agents employed for military, paramilitary, or intelligence objectives as part of a cyberattack. This includes computer viruses, trojans, spyware, and worms that can introduce malicious code into existing software, causing a computer to perform actions or processes unintended by its operator.
== Characteristics == A cyberweapon is usually sponsored or employed by a state or non-state actor, meets an objective that would otherwise require espionage or the use of force, and is employed against specific targets. A cyberweapon performs an action that would normally require a soldier or spy, and which would be considered either illegal or an act of war if performed directly by a human agent of the sponsor during peacetime. Legal issues include violating the privacy of the target and the sovereignty of its host nation. Example of such actions are surveillance, data theft and electronic or physical destruction. While a cyberweapon almost certainly results in either direct or indirect financial damages to the target group, direct financial gains for the sponsor are not a primary objective of this class of agent. Often cyberweapons are associated with causing physical or functional harm to the system which it attacks, despite being software. However, there is no consensus on what officially constitutes a cyberweapon.
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).