
Descent (1996) · RAWG · Courtesy of RAWG
Game data
- Released
- 1995-03-17
- User rating
- 4.05 / 5
- Genres
- Indie, Shooter, Adventure, Action
- Platforms
- PC, PlayStation 4, macOS, PlayStation
- ESRB
- Everyone 10+
via RAWG
Game details · IGDB
Welcome to Descent - 30 levels of the most mind-bending, stomach-churning action game ever. Featuring true 3-Dimensional worlds with light source shading, texture mapping, 3-D morphing, directional sound effects and sizzling music, this is technology taken to the limit.You begin deep below the surface of Lunar Base I where an unknown alien race has taken over the chasm of the Post-Terran Mining Corporation. Lunge straight down mine shafts, twist around never-ending tunnels and fight your way past robotic menaces in an environment that's truly 360° 3-D... move up, move down, shoot everything…
- Released
- 1995
- Genres
- Shooter, Simulator
- Platforms
- Panasonic M2, PC (Microsoft Windows), Mac, DOS, PlayStation
- Game modes
- Single player, Multiplayer, Co-operative
- Developer
- Parallax Software, Interplay Productions
- Publisher
- SoftBank, MacPlay, Interplay
Wikidata facts
- Instance of
- video game
- Genre
- shoot 'em up
- Country of origin
- United States
- Publisher
- MacPlay
- Main subject
- robot
- Narrative location
- Titan
- Platform
- Classic Mac OS
- Game mode
- co-op mode
- Official website
- interplay.com/games/descent.php
Show 10 more facts
- publication date
- 1996-02-00
- input device
- computer mouse
- set in period
- 2169
- capital cost
- 1000000
- depends on software
- DOSBox
- distributed by
- PlayStation Store
- source code repository URL
- github.com/videogamepreservation/descent
- programmed in
- C
- language of work or name
- English language
- PlayStation DataCenter URL
- psxdatacenter.com/games/U/D/SLUS-00037.html
Sources (12)
via Wikidata · CC0
Article · Italiano
Descent è un videogioco di fantascienza del genere sparatutto in prima persona sviluppato dalla e pubblicato dalla Interplay nel 1995 per MS-DOS. Successivamente uscì per Mac OS, PlayStation, Acorn Archimedes, PC-98. Il gioco fu uno dei primi e più efficaci a espandere gli standard degli sparatutto 3D tipici di Doom, dando al giocatore piena libertà di movimento in ambienti tridimensionali, con piena rotazione nei tre assi, senza vincoli dovuti alla gravità. Descent ha avuto due seguiti diretti e due spin-off: Descent 2 e Descent 3 e gli spin-off Freespace e Freespace 2. Un altro seguito chiamato Descent (inizialmente Descent: Underground) è ancora in sviluppo al 2019, sebbene sia stato disponibile in accesso anticipato nel 2015-2017.
Abstract from DBpedia / Wikipedia · CC BY-SA