Emscripten
Sign in to saveEmscripten is an LLVM/Clang-based compiler that compiles C and C++ source code to WebAssembly, primarily for execution in web browsers.
Key facts
- Software.name
- Emscripten
- Software.title
- Emscripten
- Software.logo
- Emscripten logo.svg
- Software.author
- Alon Zakai
- Software.programming language
- C, C++, JavaScript
- Software.genre
- Compiler
- Software.license
- MIT License, University of Illinois/NCSA Open Source License
via Wikipedia infobox
Official website
Emscripten 6.0.4-git (dev) documentation
emscripten.org →Link to the official site · 1,534 chars · not written by Vinony
Source code
Emscripten compiles C and C++ to WebAssembly using LLVM and Binaryen. Emscripten output can run on the Web, in Node.js, and in wasm runtimes. Emscripten provides Web support for popular portable APIs such as OpenGL and SDL2, allowing complex graphical native applications to be ported, such as the Unity game engine and Google Earth. It can probably port your codebase, too! While Emscripten mostly focuses on compiling C and C++ using Clang, it can be integrated with other LLVM-using compilers (for example, Rust has Emscripten integration, with the wasm32-unknown-emscripten target). 1. Using the Emscripten SDK (emsdk) (Recommended) The easiest way to get started is by using the Emscripten SDK. Follow the instructions on the downloads page to install it. You can then serve the generated hello.html using the emrun tool, or a web server of your choosing. For information on how to contribute to the project, see CONTRIBUTING.md and the Contributing section on the website. Emscripten is available under 2 licenses, the MIT license and the University of Illinois/NCSA Open Source License. Both are permissive open source licenses, with little if any practical difference between them. The reason for offering both is that (1) the MIT license is well-known and suitable for a compiler toolchain, while (2) LLVM's original license, the University of Illinois/NCSA Open Source License, was also offered to allow Emscripten's code to be integrated upstream into LLVM. The second reason became less important after Emscripten switched to the LLVM wasm backend, at which point there isn't any code we expect to move back and forth between the projects; also, LLVM relicensed to Apache 2.0 + exceptions meanwhile. In practice you can just consider Emscripten as MIT licensed (which allows you to do pretty much anything you want with a compiler, including commercial and non-commercial use).
Excerpt from the source-code README · 3,897 chars · not written by Vinony
Article · Français
Emscripten est un compilateur source à source open source permettant de compiler du LLVM en asm.js, qui peut être exécuté par les navigateurs web. Le bytecode LLVM étant généré à partir de programmes écrits en langage C ou C++, par extension Emscripten permet donc de compiler un programme C ou C++ en JavaScript. Utilisé avec , il permet de produire du WebAssembly. Il est compatible avec quelques interfaces de programmation courantes comme la Standard Template Library, la Simple DirectMedia Layer et OpenGL. Grâce à ce logiciel, des portages JavaScript de différents projets open source ont déjà été réalisés : Gnuplot, zlib, SuperTux, SQLite, etc. En mars 2013, Mozilla annonce avoir porté, avec l'aide des équipes d'Epic Games le moteur de jeux Unreal Engine sous Firefox, notamment grâce à Emscripten et LLVM. Cette démonstration s'inscrit dans le cadre du développement du module asm.js dans l’interpréteur javascript OdinMonkey destiné à améliorer la vitesse d'exécution des scripts dans le navigateur Mozilla Firefox.
Abstract from DBpedia / Wikipedia · CC BY-SA