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Emscripten
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Emscripten

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Emscripten is an LLVM/Clang-based compiler that compiles C and C++ source code to WebAssembly, primarily for execution in web browsers.

Key facts

Software.name
Emscripten
Software.title
Emscripten
Software.logo
Emscripten logo.svg
Software.author
Alon Zakai
Software.programming language
C, C++, JavaScript
Software.genre
Compiler
Software.license
MIT License, University of Illinois/NCSA Open Source License

via Wikipedia infobox

Official website

Emscripten 6.0.4-git (dev) documentation

emscripten.org

Link to the official site · 1,534 chars · not written by Vinony

Source code

Emscripten compiles C and C++ to WebAssembly using LLVM and Binaryen. Emscripten output can run on the Web, in Node.js, and in wasm runtimes. Emscripten provides Web support for popular portable APIs such as OpenGL and SDL2, allowing complex graphical native applications to be ported, such as the Unity game engine and Google Earth. It can probably port your codebase, too! While Emscripten mostly focuses on compiling C and C++ using Clang, it can be integrated with other LLVM-using compilers (for example, Rust has Emscripten integration, with the wasm32-unknown-emscripten target). 1. Using the Emscripten SDK (emsdk) (Recommended) The easiest way to get started is by using the Emscripten SDK. Follow the instructions on the downloads page to install it. You can then serve the generated hello.html using the emrun tool, or a web server of your choosing. For information on how to contribute to the project, see CONTRIBUTING.md and the Contributing section on the website. Emscripten is available under 2 licenses, the MIT license and the University of Illinois/NCSA Open Source License. Both are permissive open source licenses, with little if any practical difference between them. The reason for offering both is that (1) the MIT license is well-known and suitable for a compiler toolchain, while (2) LLVM's original license, the University of Illinois/NCSA Open Source License, was also offered to allow Emscripten's code to be integrated upstream into LLVM. The second reason became less important after Emscripten switched to the LLVM wasm backend, at which point there isn't any code we expect to move back and forth between the projects; also, LLVM relicensed to Apache 2.0 + exceptions meanwhile. In practice you can just consider Emscripten as MIT licensed (which allows you to do pretty much anything you want with a compiler, including commercial and non-commercial use).

Excerpt from the source-code README · 3,897 chars · not written by Vinony

Article · Polski

Emscripten - kompilator kodu LLVM do Javascriptu lub WebAssembly. Skompilowane programy działają na każdym silniku JavaScriptu kompatybilnym ze specyfikacją EcmaScript 5, z szybkością dochodzącą do 2/3 szybkości programów natywnych. Kompilacja odbywa się przez skompilowanie kodu źródłowego do kodu bajtowego LLVM (zwykle kodu C lub C++ z użyciem Clanga), a następnie do kodu z wykorzystaniem HTML5 do obsługi multimediów. Emscripten stworzono do przenoszenia gier (implementuje SDL, OpenGL i inne popularne API) i przeniesiono nań silnik Unreal Engine 4. Działają w nim jednak praktycznie dowolne aplikacje, czego przykładem jest środowisko Qt. Licencja Emscripten umożliwia bezpłatne wykorzystanie komercyjne.

Abstract from DBpedia / Wikipedia · CC BY-SA

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