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Entidad-componente-sistema
Sign in to saveAlso known as ECS, entity–component–system
software architectural pattern used in video game development, with entities composed from components of data, and with systems which operate on entities' components
Wikidata facts
- Instance of
- architectural pattern
- Has use
- video game development
Show 2 more facts
- Stack Exchange tag
- gamedev.stackexchange.com/tags/entity-component-system
- uses
- observer pattern
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