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辐射

Fallout · RAWG · Courtesy of RAWG

EntityQ60102· pop 46· linked from 242 articles

1997年电子游戏

OverviewAI-generated

Fallout: A Post Nuclear Role Playing Game is a single-player role-playing game developed by Interplay Entertainment and Black Isle Studios. It was published by Edusoft, MacPlay, Interplay Entertainment, and Bethesda Softworks. The title belongs to the Fallout franchise and runs on the Fallout Engine.

Released in 1997, the game is available on PC, macOS, Linux, Classic Macintosh, DOS, and the OnLive Game System. Specific release dates include September 30, 1997, and October 10, 1997, with a later date of August 26, 2015.

The game has received various review scores, including 89/100, 8.7/10, and 92/100. Other ratings include 4.2 and 86, with the latter based on 651 ratings.

Synthesized by Vinony from 18 facts across 4 sources: Wikidata, RAWG, IGDB, Vinony graph. Generated from structured data (not the Wikipedia text) and checked against those facts — may still contain errors.

Game data

Released
1997-09-30
User rating
4.20 / 5
Genres
RPG
Platforms
PC, macOS, Linux, Classic Macintosh

via RAWG

Game details · IGDB

86User score · 651 ratings

The Vault Dweller is tasked with exploring post-nuclear California in order to retrieve a water chip to replace the broken chip of Vault 13, their home, which they are the first person to ever leave. The player will engage in Western RPG character building and turn-based tactical combat while getting to know settlements and factions of people, mutants and ghouls through branching dialogue trees.

Released
1997
Genres
Role-playing (RPG)
Platforms
OnLive Game System, Linux, PC (Microsoft Windows), Mac, DOS
Game modes
Single player
Engine
Fallout Engine
Franchise
Fallout
Developer
Interplay Entertainment, Black Isle Studios
Publisher
Edusoft, MacPlay, Interplay Entertainment, Bethesda Softworks

Key facts

Developer
Interplay Productions
Publisher
Interplay Productions
Producer
Tim Cain
Designer
Christopher Taylor
Programmers
Tim Cain Chris Jones
Artists
Leonard Boyarsky Jason D. Anderson Gary Platner
Writer
Mark O'Green
Composer
Mark Morgan
Series
Fallout
Platforms
MS-DOS Windows Mac OS Mac OS X
Release
October 10, 1997 MS-DOS , Windows NA : October 10, 1997 EU : 1997 Mac OS NA : 1997 Mac OS X WW : 2002
Genre
Role-playing
Mode
Single-player

via Wikipedia infobox

Wikidata facts

Instance of
video game
Country of origin
United States
Series
Fallout
Based on
Wasteland
Composer
Mark Morgan
Producer
Brian Fargo
Narrative location
United States
Show 8 more facts
publication date
2015-08-26
review score
92/100
input device
computer mouse
topic's main category
Category:Fallout (franchise)
language of work or name
Russian
title
Fallout
production manager
Feargus Urquhart
art director
Leonard Boyarsky
Sources (15)

via Wikidata · CC0

Article · 中文

《異塵餘生》(英语:Fallout: A Post Nuclear Role Playing Game,中国大陆译作“辐射”,香港和台湾译作“異塵餘生”)是款由Interplay製作公司開發,並於1997年發行的電子角色扮演遊戲。遊戲背景設定於22世紀中期的後末日和復古未來世界,席捲全球的核戰爭摧毀了現代文明,戰後不少人在地表掙扎求存,也有部分幸運兒在戰時躲進了地下放射性落塵避難所。選擇或自行創建角色後,玩家操縱通稱「避難所居民」的主角離開生活已久的避難所,踏入廢土,與其他倖存者互動,以完成數項重要任務。遊戲採用回合制戰鬥,設行動點數系統,每個回合玩家可以執行多項動作,直至花光行動點數。 1994年,遊戲開發者蒂姆·凱恩開始製作《異塵餘生》。它最初是個遊戲引擎,以史蒂夫·傑克遜創作的桌上角色扮演遊戲泛用無界角色扮演系統(GURPS)為基礎。後來,Interplay公司取得GURPS使用許可,遊戲原型也於同年完成。但由于史蒂夫·傑克遜反對遊戲中出現過度暴力和血腥元素,Interplay未與他達成共識,故放棄了使用許可,並責成凱恩和設計師創建全新的角色創造系統「SPECIAL」。雖然Interplay初期對遊戲不聞不問,但最後仍僱用了30人開發,總成本約為300萬美元。Interplay本欲把遊戲塑造成1988年角色扮演遊戲《》的直接續集,但礙於授權問題,只能成為精神續作。團隊從20世紀50年代與核子時代有關的文學和媒體中,汲取了遊戲復古未來主義藝術風格的靈感。設計任務時,團隊又加入道德模糊元素,確保玩家可以作出最適合他們的選擇。 歷時三年半開發,《異塵餘生》於1997年在北美地區發售。遊戲推出後以正面評論為主,評論家對開放式玩法、角色系統、劇情等讚譽有加,但也有部分批評同伴系統糟糕、對話失序。遊戲分別獲GameSpot和《電腦遊戲策略+》頒發最佳角色扮演遊戲和年度角色扮演遊戲,並登上多家媒體的史上最佳電腦遊戲榜單。另外,遊戲在參考書《有生之年非玩不可的1001款遊戲》上榜上有名,也獲史密森尼美國藝術博物館收藏展覽。部分媒體認為,遊戲別具一格的背景設定、開放式情節、玩法重新喚起了玩家對電子角色扮演遊戲的興趣,這些元素亦深深影響了後續一眾作品。遊戲在全球賣出超過60萬份,取得商業成功,催生了一系列續集、衍生作品、電視劇集。2007年,貝塞斯達軟件從Interplay公司手上購入異塵餘生系列的知識產權。

Abstract from DBpedia / Wikipedia · CC BY-SA