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Gimmick!
EntityQ553054· pop 13· linked from 45 articles

Also known as Mr. Gimmick

, released in Scandinavia as Mr. Gimmick, is a platform video game developed and published by Sunsoft, and originally released in Japan for the Famicom in 1992. The story follows a small green creature named Yumetaro who was mistakenly given as a toy to a young girl. After the girl's toys come to life and whisk the girl away to another dimension, Yumetaro gives chase to save her. Playing as Yumetaro, the player must maneuver through a variety of levels, using the protagonist's star-shooting power to defeat enemies and progress through the game.

Game data

Released
1992-01-31
User rating
4.83 / 5
Platforms
NES

via RAWG

Key facts

Video game.title
Gimmick!
Video game.image
Gimmick boxart.PNG
Video game.caption
Japanese Family Computer box art
Video game.developer
Sunsoft
Video game.publisher
Sunsoft
Video game.platforms
Nintendo Entertainment System
Video game.genre
Platform
Video game.modes
Single-player
Video game.director
Tomomi Sakai
Video game.programmer
Tomomi Sakai
Video game.designer
Tomomi Sakai
Video game.artist
Tomomi SakaiHiroyuki Kagoya
Video game.composer
Masashi Kageyama
Video game.series
Gimmick!

via Wikipedia infobox

Wikidata facts

Show 2 more facts
publication date
2023-07-06
title
Mr. Gimmick
Sources (4)

via Wikidata · CC0

~14 min read

Article

8 sections
Contents
  • Synopsis and gameplay
  • Development
  • Music
  • Release
  • Reception
  • Notes
  • References
  • External links

, released in Scandinavia as Mr. Gimmick, is a platform video game developed and published by Sunsoft, and originally released in Japan for the Famicom in 1992. The story follows a small green creature named Yumetaro who was mistakenly given as a toy to a young girl. After the girl's toys come to life and whisk the girl away to another dimension, Yumetaro gives chase to save her. Playing as Yumetaro, the player must maneuver through a variety of levels, using the protagonist's star-shooting power to defeat enemies and progress through the game.

In order for Gimmick! to rival the quality of games on the then-new Super Famicom, director Tomomi Sakai required a large staff and used innovative techniques to create high-quality graphics and sound. The graphics were handled using advanced tileset algorithms which freed processing power so more detailed graphics could be drawn on the screen. The game uses an expanded sound chip which provided more sound channels than a standard Famicom game cartridge. With this special chip, composer Masashi Kageyama was able to create a more advanced score. The soundtrack crosses multiple genres, with Kageyama describing it as a "compilation of game music".

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