GLBasic is a commercial BASIC programming language that can compile to various platforms including Windows, Linux, Mac OS X, and some handheld devices. The language is designed to be simple and intuitive.
GLBasic is a commercial BASIC programming language that can compile to various platforms including Windows, Linux, Mac OS X, and some handheld devices. The language is designed to be simple and intuitive.
==Overview== GLBasic started as an interpreted language with 2D commands (GL stands for Graphics Language). It now uses the GCC compiler for many different platforms to achieve fast, native code results. The GLBasic precompiler "GPC" converts the simple BASIC language into C++ code and compiles it later. Thus, the user can extend GLBasic using the INLINE command to mix C/C++ code directly with GLBasic source code. Due to this, GLBasic can easily access third-party dynamic libraries on all platforms. The GLBasic SDK comes with an IDE, debugger, and a graphics engine built on OpenGL (or OpenGL ES) for the platforms Windows, Linux, Mac OS X, iOS, and WebOS. For handheld devices (Windows Mobile, GP2X, and GP2X Wiz), GLBasic uses its own close-to-hardware routines for fast graphics.
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).