
Official website (https://www.raylib.com/)
Raylib (stylized as raylib) is a cross-platform open-source software development library. The library was made to create graphical applications and games.

raylib | A simple and easy-to-use library to enjoy videogames programming
raylib is a simple and easy-to-use library to enjoy videogames programming.
raylib.com →Link to the official site · 16,051 chars · not written by Vinony
raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education. NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way. features NO external dependencies , all required libraries are included into raylib Multiple platforms supported: Windows, Linux, MacOS, RPI, Android, HTML5... and more! Written in plain C code (C99) using PascalCase/camelCase notation Hardware accelerated with OpenGL: 1.1, 2.1, 3.3, 4.3, ES 2.0, ES 3.0 Unique OpenGL abstraction layer (usable as standalone module): rlgl Software Renderer backend (no OpenGL required!): rlsw Multiple Fonts formats supported (TTF, OTF, FNT, BDF, sprite fonts) Multiple texture formats supported, including compressed formats (DXT, ETC, ASTC) Full 3D support , including 3D Shapes, Models, Billboards, Heightmaps and more! Flexible Materials system, supporting classic maps and PBR maps Animated 3D models supported (skeletal bones animation) (IQM, M3D, glTF) Shaders support, including model shaders and postprocessing shaders Powerful math module for Vector, Matrix and Quaternion operations: raymath Audio loading and playing with streaming support (WAV, QOA, OGG, MP3, FLAC, XM, MOD) VR stereo rendering support with configurable HMD device parameters Huge examples collection with +140 code examples! Bindings to +70 programming languages! Free and open source This is a basic raylib example, it creates a window and draws the text "Congrats! You created your first window!" in the middle of the screen. Check this example running live on web here. raylib binary releases for Windows, Linux, macOS, Android and HTML5 are available at the Github Releases page. raylib is also available via multiple package managers on multiple OS distributions. raylib Wiki contains detailed instructions on building and usage on multiple platforms. Working on Windows Working on macOS Working on GNU Linux Working on Chrome OS Working on FreeBSD Working on Raspberry Pi Working for Android Working for Web (HTML5)) Working anywhere with CMake Note that the Wiki is open for edit, if you find some issues while building raylib for your target platform, feel free to edit the Wiki or open an issue related to it. raylib has been developed on Windows platform using Notepad++ and MinGW GCC compiler but it can be used with other IDEs on multiple platforms. Projects directory contains several ready-to-use project templates to build raylib and code examples with multiple IDEs. raylib is designed to be learned using the examples as the main reference. There is no standard API documentation but there is a cheatsheet containing all the functions available on the library a short description of each one of them, input parameters and result value names should be intuitive enough to understand how each function works. Some additional documentation about raylib design can be found in raylib GitHub Wiki. Here are the relevant links: raylib cheatsheet raylib architecture raylib library design raylib examples collection raylib games collection raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details. raylib uses internally some libraries for window/graphics/inputs management and also to support different file formats loading, all those libraries are embedded with and are available in src/external directory. Check raylib dependencies LICENSES on raylib Wiki for details.
~9 min read
Raylib (stylized as raylib) is a cross-platform open-source software development library. The library was made to create graphical applications and games.
The library is designed to be suited for prototyping, tooling, graphical applications, embedded systems, and education. The source code is written in the C programming language (specifically using C99), which is distributed under a zlib/libpng OSI certified open-source license. It supports compilation to several target platforms, including Windows, Linux, macOS, FreeBSD, Android, Raspberry Pi and HTML5.
Excerpt from the source-code README · 10,545 chars · not written by Vinony
via Wikidata · CC0
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).