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GPUOpen is a middleware software suite originally developed by AMD's Radeon Technologies Group that offers advanced visual effects for computer games. It was released in 2016. GPUOpen serves as an alternative to, and a direct competitor of Nvidia GameWorks. GPUOpen is similar to GameWorks in that it encompasses several different graphics technologies as its main components that were previously independent and separate from one another. However, GPUOpen is partially open source software, unlike GameWorks which is proprietary and closed.

Wikidata facts

Instance of
software
Developer
AMD
Official website
gpuopen.com
Show 4 more facts
source code repository URL
github.com/GPUOpen-LibrariesAndSDKs
copyright license
MIT License
operating system
Microsoft Windows
Sources (1)

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~17 min read

Encyclopedic overview

18 sections
Contents
  • History
  • Rationale
  • Components
  • Games and CGI
  • Visual effects libraries
  • FidelityFX
  • FidelityFX Super Resolution
  • Frame Generation
  • Tools
  • Software development kits
  • Professional Compute
  • {{anchor|HIP}}Radeon Open Compute (ROCm)
  • Heterogeneous System Architecture
  • Various (deprecated)
  • Availability
  • See also
  • References
  • External links

GPUOpen is a middleware software suite originally developed by AMD's Radeon Technologies Group that offers advanced visual effects for computer games. It was released in 2016. GPUOpen serves as an alternative to, and a direct competitor of Nvidia GameWorks. GPUOpen is similar to GameWorks in that it encompasses several different graphics technologies as its main components that were previously independent and separate from one another. However, GPUOpen is partially open source software, unlike GameWorks which is proprietary and closed.

==History==

Excerpted from Wikipedia’s “GPUOpen” article, available under the CC BY-SA 4.0 licence.

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