GPUOpen
Sign in to saveGPUOpen is a middleware software suite originally developed by AMD's Radeon Technologies Group that offers advanced visual effects for computer games. It was released in 2016. GPUOpen serves as an alternative to, and a direct competitor of Nvidia GameWorks. GPUOpen is similar to GameWorks in that it encompasses several different graphics technologies as its main components that were previously independent and separate from one another. However, GPUOpen is partially open source software, unlike GameWorks which is proprietary and closed.
Wikidata facts
- Instance of
- software
- Developer
- AMD
- Official website
- gpuopen.com
Show 4 more facts
- source code repository URL
- github.com/GPUOpen-LibrariesAndSDKs
- copyright license
- MIT License
- operating system
- Microsoft Windows
- programmed in
- OpenGL Shading Language
Sources (1)
via Wikidata · CC0
~17 min read
Encyclopedic overview
18 sectionsContents
- History
- Rationale
- Components
- Games and CGI
- Visual effects libraries
- FidelityFX
- FidelityFX Super Resolution
- Frame Generation
- Tools
- Software development kits
- Professional Compute
- {{anchor|HIP}}Radeon Open Compute (ROCm)
- Heterogeneous System Architecture
- Various (deprecated)
- Availability
- See also
- References
- External links
GPUOpen is a middleware software suite originally developed by AMD's Radeon Technologies Group that offers advanced visual effects for computer games. It was released in 2016. GPUOpen serves as an alternative to, and a direct competitor of Nvidia GameWorks. GPUOpen is similar to GameWorks in that it encompasses several different graphics technologies as its main components that were previously independent and separate from one another. However, GPUOpen is partially open source software, unlike GameWorks which is proprietary and closed.
==History==
Excerpted from Wikipedia’s “GPUOpen” article, available under the CC BY-SA 4.0 licence.