rendering algorithm that works by sending out many virtual rays of light
This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection.
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).