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Grim Fandango

Grim Fandango · RAWG · Courtesy of RAWG

EntityQ592507· pop 33· linked from 178 articles

Grim Fandango

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1998 dark comedy neo-noir Windows adventure video game

Game data

Metacritic 94
Released
1998-10-14
User rating
4.35 / 5
Genres
Adventure
Platforms
PC

via RAWG

Game details · IGDB

86User score · 388 ratings

A neo-noir adventure to the Land of the Dead. Something's rotten in the land of the dead, and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.

Released
1998
Genres
Point-and-click, Puzzle, Adventure
Platforms
PC (Microsoft Windows)
Game modes
Single player
Engine
GrimE, iMUSE
Developer
LucasArts
Publisher
LucasArts

Key facts

Developer
LucasArts
Publisher
LucasArts
Director
Tim Schafer
Programmer
Bret Mogilefsky
Artist
Peter Tsacle
Writer
Tim Schafer
Composer
Peter McConnell
Engine
GrimE
Platforms
Windows Linux OS X PlayStation 4 PlayStation Vita Android iOS Nintendo Switch Xbox One
Release
October 30, 1998 Windows NA : October 30, 1998 EU : November 1998 Remastered Linux , OS X , PS4 , Vita , Win WW : January 27, 2015 Android , iOS WW : May 5, 2015 Nintendo Switch WW : November 1, 2018 Xbox One WW : October 29, 2020
Genre
Graphic adventure
Mode
Single-player

via Wikipedia infobox

~40 min read

Encyclopedic overview

Grim Fandango is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static backgrounds. As with other LucasArts adventure games, the player must converse with characters and examine, collect, and use objects to solve puzzles.

Grim Fandango is set in the Land of the Dead in a retro-futuristic version of the 1950s, through which recently departed souls, represented as calaca-like figures, travel before they reach their final destination. The story follows travel agent Manuel "Manny" Calavera as he attempts to guide new arrival Mercedes "Meche" Colomar on her journey. The game combines elements of the Aztec afterlife with film noir style, with influences including The Maltese Falcon, On the Waterfront and Casablanca.

Excerpted from Wikipedia’s “Grim Fandango” article, available under the CC BY-SA 4.0 licence.