光线映射
Sign in to savethumb|Cube with a simple lightmap (shown on the right). A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated and stored in texture maps for later use. Lightmaps are most commonly applied to static objects in applications that use real-time 3D computer graphics, such as video games, in order to provide lighting effects such as global illumination at a relatively low computational cost.
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Vinony's link graph records 32 inbound references to 光线映射, and connects out to texture mapping, video game and PDF.
It sits within the topics Geometric data structures and Video game graphics.
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Article · 中文
光照图(lightmap),或稱光线映射,是包含了電子游戏中面的光照信息的一种的光强数据。光照图是预先计算好的,而且用在静态目标上(static objects,在三维引擎里是区别于动态目标(dynamic object)的一种分类)。《Quake》是第一个使用光照图来加速渲染速度的電子游戏,同时这样做也可以避免地面的变形。
Abstract from DBpedia / Wikipedia · CC BY-SA