Skip to content
EntityQ2360820· pop 8· linked from 32 articles

光线映射

Sign in to save

thumb|Cube with a simple lightmap (shown on the right). A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated and stored in texture maps for later use. Lightmaps are most commonly applied to static objects in applications that use real-time 3D computer graphics, such as video games, in order to provide lighting effects such as global illumination at a relatively low computational cost.

Article · 中文

光照图(lightmap),或稱光线映射,是包含了電子游戏中面的光照信息的一种的光强数据。光照图是预先计算好的,而且用在静态目标上(static objects,在三维引擎里是区别于动态目标(dynamic object)的一种分类)。《Quake》是第一个使用光照图来加速渲染速度的電子游戏,同时这样做也可以避免地面的变形。

Abstract from DBpedia / Wikipedia · CC BY-SA

Available in 8 languages

via Wikidata sitelinks · CC0