Also known as Revolution, MetaCard
LiveCode (formerly Revolution and MetaCard) is a cross-platform rapid application development runtime system inspired by HyperCard. It features the LiveCode Script (formerly MetaTalk) programming language which belongs to the family of xTalk scripting languages like HyperCard's HyperTalk.
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LiveCode (formerly Revolution and MetaCard) is a cross-platform rapid application development runtime system inspired by HyperCard. It features the LiveCode Script (formerly MetaTalk) programming language which belongs to the family of xTalk scripting languages like HyperCard's HyperTalk.
The environment was introduced in 2001. The "Revolution" development system was based on the MetaCard engine technology which Runtime Revolution later acquired from MetaCard Corporation in 2003. The platform won the Macworld Annual Editor's Choice Award for "Best Development Software" in 2004. "Revolution" was renamed "LiveCode" in the fall of 2010. "LiveCode" is developed and sold by Runtime Revolution Ltd., based in Edinburgh, Scotland. In March 2015, the company was renamed "LiveCode Ltd.", to unify the company name with the product. In April 2013, a free/open source version 'LiveCode Community Edition 6.0' was published after a successful crowdfunding campaign at Kickstarter. The code base was re-licensed and made available as free and open source software with a version in April 2013.
via Wikipedia infobox
The LiveCode Community open source platform provides a way to build applications for mobile, desktop and server platforms. The visual workflow allows the user to develop apps "live", using a powerful and uniquely-accessible language syntax. LiveCode Ltd., based in Edinburgh, UK, coordinates development of LiveCode and has run the open source project since LiveCode Community was first released in April 2013. You can download pre-compiled versions of the LiveCode Community development environment from the LiveCode download centre. This repository contains a number of subprojects, each of which has its own subdirectory. They can be divided into three main categories. engine/ — The main LiveCode engine. This directory produces the IDE, "standalone", "installer" and "server" engines 3. Externals (libraries that can be dynamically loaded into the engine at runtime): The engine — which loads, saves, manages and runs LiveCode stack files — can be built in several different specialized modes, which are adapted for various specific purposes. They are exposed as separate targets in the build system. 1. IDE engine ( development target)— Used to run the IDE. It contains extra support for things like syntax handling and building LiveCode "standalone" programs. 2. Installer engine ( installer target) — Used to create the LiveCode installer. It contains extra support for things like handling zip archives and comparing binary files. LiveCode uses the gyp (Generate Your Projects) tool to generate platform-specific project files. It can generate xcodeproj files for Xcode on Mac, vcproj files for Microsoft Visual Studio, and makefiles for compiling on Linux. Note : You can only compile LiveCode from a clone of the LiveCode git repository on GitHub. See also the GitHub documentation on cloning a repository. On Linux or Mac, you can quickly build LiveCode by installing basic development tools, and then running make all . Please see the following table, which shows which target platforms are supported by which host platforms. The documentation for compiling for each target platform is linked. If you have a LiveCode Commercial subscription, you may contact LiveCode Support. Visit the LiveCode open source forums. In particular, you may wish to post your question in the Engine Contributors forum. For information on modifying LiveCode and submitting contributions to the LiveCode Community project, please see the CONTRIBUTING file. LiveCode Community is freely distributable under the GNU Public License (GPL), with some special exceptions. For more information, please see the LICENSE file in this repository.
Excerpt from the source-code README · 5,829 chars · not written by Vinony
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Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).