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質量效應

File:MassEffect.jpg · Wikimedia Commons · See Wikimedia Commons

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質量效應

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2007年電子遊戲

OverviewAI-generated

Mass Effect is a single-player action role-playing game developed by BioWare and BioWare Edmonton. It was announced on October 2, 2005, and released in 2007, with publication dates listed as November 16 and November 20. The title utilizes the Unreal Engine 3 and is part of the Mass Effect franchise.

The game is available on PC, Xbox 360, PlayStation 3, and Xbox One. It carries a Mature ESRB rating. Critical reception included a Metacritic score of 89 and a review score of 89/100. User ratings vary by platform, with scores of 4.39 and 86. The software version identifier is 1.02.

Synthesized by Vinony from 24 facts across 4 sources: Wikidata, RAWG, IGDB, Vinony graph. Generated from structured data (not the Wikipedia text) and checked against those facts — may still contain errors.

Game data

Metacritic 89
Released
2007-11-16
User rating
4.39 / 5
Genres
Action, RPG
Platforms
PC, Xbox One, Xbox 360, PlayStation 3
ESRB
Mature

via RAWG

Game details · IGDB

89Critic score · 4 ratings
86User score · 2,513 ratings

Mass Effect is an action role-playing game set in the year 2183. The player takes the role of Commander Shepard, a customizable character who serves as Executive Officer aboard the SSV Normandy. After a routine mission goes wrong, Shepard assembles a squad and pursues a threat that escalates into a galaxy-wide conflict. The game features real-time squad-based combat where players choose companions and tactics suited to different enemy types, from biotic-wielding opponents to heavily armored machines. The game spans a large science fiction universe, with explorable locations ranging from th…

Released
2007
Genres
Shooter, Role-playing (RPG)
Platforms
PlayStation 3, PC (Microsoft Windows), Xbox 360
Game modes
Single player
Engine
Unreal Engine 3
Franchise
Mass Effect
Developer
BioWare, BioWare Edmonton
Publisher
Electronic Arts, Microsoft Game Studios

Key facts

Developer
BioWare
Publisher
Microsoft Game Studios
Director
Casey Hudson
Designer
Preston Watamaniuk
Programmer
David Falkner
Artist
Derek Watts
Writer
Drew Karpyshyn
Composers
Jack Wall Sam Hulick Richard Jacques David Kates
Series
Mass Effect
Engine
Unreal Engine 3
Platforms
Xbox 360 Windows PlayStation 3
Release
November 20, 2007 Xbox 360 , NA : November 20, 2007 AU : November 22, 2007 EU : November 23, 2007 Windows , NA : May 28, 2008 AU : June 5, 2008 EU : June 6, 2008 PlayStation 3 , NA : December 4, 2012 EU : December 7, 2012
Genre
Action role-playing
Mode
Single-player

via Wikipedia infobox

Wikidata facts

Instance of
video game
Country of origin
Canada
Publisher
CD Projekt
Screenwriter
Drew Karpyshyn
Narrative location
Milky Way
Platform
Xbox One
Game engine
Unreal Engine 3
Distribution format
Blu-ray Disc
Show 12 more facts
title
Mass Effect
publication date
2007-11-20
software version identifier
1.02
input device
computer mouse
set in period
future
media franchise
Mass Effect
set in environment
fictional planet
announcement date
2005-10-02
language of work or name
Russian
review score
89/100
distributed by
Origin
compatible with
Steam Deck
Sources (8)

via Wikidata · CC0

Article · 中文

《质量效应》(英语:Mass Effect)是一款由BioWare开发,微软游戏工作室和艺电发行的动作角色扮演游戏,最初在2007年发行于Xbox 360平台,为质量效应系列的第一部作品。游戏背景设定于2183年的银河系,银河系文明受到了一个由合成有机星舰组成的高度先进的机械种族的威胁。玩家扮演一名人类精锐士兵,阻止一名叛变特工将机械种族引入银河系。玩家需要完成多个任务任务,通常涉及太空探索、小队和载具战斗以及与非玩家角色互动。 《质量效应》从一开始就计划为三部曲的第一部,开发历时三年半,并使用了虚幻3游戏引擎。游戏设计玩家扮演一个中心角色,可以做出重要决定,并以多种方式影响游戏故事。战斗系统融入角色扮演游戏的策略和定制元素,但通过一个更简单和实时的第三人称射击界面呈现。2008年和2009年,包含新任务的两个可下载内容发布。 游戏受到了业界的一致好评,截至2008年1月销量超过150万。评论赞扬了游戏的互动式叙事和电影级设计,批评了其不平衡的战斗机制和糟糕的人工智能。本作获得多项年终奖,包括2007年斯派克电子游戏大奖的最佳RPG和2008年互动成就奖的年度最佳角色扮演游戏。《质量效应》于2008年和2012年分别移植到Microsoft Windows和PlayStation 3平台。续作《质量效应2》和《质量效应3》分别于2010年和2012年发行。三部曲的复刻版《质量效应 传奇版》于2021年推出。

Abstract from DBpedia / Wikipedia · CC BY-SA

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