thumb|upright=1.4|Avatar (computing)|Avatars socialising in the virtual world [[Second Life|alt=A screenshot of Second Life with people-like models sitting outside on couches around a coffee table. The person second from the right is in a red character suit. In the background in the distance, behind matchstick-shaped trees, are four towers. One tower is glowing with energy, and the tower on the far right is actually a giant space suit. Being a video game from the 2000s, the graphical fidelity is low, lacking shadows, ambient occlusion, and complex materials.]]
thumb|upright=1.4|Avatar (computing)|Avatars socialising in the virtual world [[Second Life|alt=A screenshot of Second Life with people-like models sitting outside on couches around a coffee table. The person second from the right is in a red character suit. In the background in the distance, behind matchstick-shaped trees, are four towers. One tower is glowing with energy, and the tower on the far right is actually a giant space suit. Being a video game from the 2000s, the graphical fidelity is low, lacking shadows, ambient occlusion, and complex materials.]]
A metaverse is a virtual world in which users interact while represented by avatars, typically in a 3D display, with the experience focused on social and economic connection.
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).