مونو ديفيلوب
Sign in to saveMonoDevelop (also known as Xamarin Studio) is a discontinued open-source integrated development environment for Linux, macOS, and Windows. Its primary focus is development of projects that use Mono and .NET Framework. MonoDevelop integrates features similar to those of NetBeans and Microsoft Visual Studio, such as automatic code completion, source control, a graphical user interface (GUI), and Web designer. MonoDevelop integrates a Gtk# GUI designer called Stetic. It supports Boo, C, C++, C#, CIL, D, F#, Java, Oxygene, Vala, JavaScript, TypeScript, and Visual Basic.NET. Although there is no wo
Key facts
- Software.name
- MonoDevelop
- Software.logo
- Monodevelop Logo.svg
- Software.screenshot
- Monodevelop5.4.png
- Software.developer
- Xamarin (a Microsoft subsidiary) and the Mono community
- Software.latest_release_version
- 7.6.9.22
- Software.programming_language
- C#
- Software.operating_system
- Windows, macOS, Linux
- Software.language
- Multilingual
- Software.genre
- Integrated development environment
- Software.license
- core: LGPLv2, portions of the code and add-ins: MIT X11
via Wikipedia infobox
Source code
MonoDevelop is a full-featured integrated development environment (IDE) for mono using Gtk . The MonoDevelop core is also the foundation for Visual Studio for Mac. Feel free to file bugs against Visual Studio for Mac here as well. main : The core MonoDevelop assemblies and add-ins (all in a single tarball/package). extras : Additional add-ins (each add-in has its own tarball/package). If you are running a parallel mono installation, make sure to run all the following steps while having sourced your mono installation script. (source path/to/my-environment-script) See: stable : builds the MonoDevelop core and some stable extra add-ins. core : builds the MonoDevelop core only. all : builds everything mac : builds for Mac OS X Disclaimer: Please be aware that the 'extras/JavaBinding' and 'extras/ValaBinding' packages do not currently work. When prompted or by manually selecting them during the './configure --select' step, make sure they stay deselected. (deselected by default) You can debug MonoDevelop using Visual Studio (on Windows or macOS) with the main/Main.sln solution. Use the DebugWin32 configuration on Windows and the DebugMac configuration on macOS. Bear in mind that if you are installing under a custom prefix, you may need to modify your /etc/ld.so.conf or LD LIBRARY PATH to ensure that any required native libraries are found correctly. (It's possible that you need to install for your locale to be correctly set.) If this environment variable exists we assume we are compiling inside wrench. We use this to enable raygun only for 'release' builds and not for normal developer builds compiled on a dev machine with 'make && make run'. This happens when you accidentally installed gtk-sharp3 instead of the 2.12.x branch version. Make sure to 'make uninstall' or otherwise remove the gtk-sharp3 version and install the older one. xbuild may still cache a reference to assemblies that you may have accidentally installed into your mono installation, like the gtk-sharp3 as described before. You can delete the cache in $HOME/.config/xbuild/pkgconfig-cache-2.xml
Excerpt from the source-code README · 4,922 chars · not written by Vinony
Article · العربية
مونو ديفيلوب (بالإنجليزية: MonoDevelop) هي بيئة تطوير متكاملة مفتوحة المصدر ومتوفرة على أنظمة تشغيل لينكس وماك أو إس إكس وويندوز وتختص بتطوير التطبيقات التي تستخدم إطار مونو وإطار دوت نت. تحتوي مونو ديفيلوب على ميزاتٍ شبيهة بتلك الموجودة في نت بينز ومايكروسوفت فيجوال ستوديو كالإتمام التلقائي للكود والتحكم بالمراجعات ومصمماً لواجهات المستخدم الرسومية وواجهات الوب. تتضمن مونو ديفيلوب على مصمم الواجهات الرسومية المسمى ستيتك المبني باستخدام المكتبة جي تي كي#. تدعم مونو ديفيلوب كلاً من سي شارب وإف شارب وجافا وبوو وفيجوال بيسك دوت نت وأوكسيجين واللغة الوسيطة المشتركة وبايثون وفالا وسي وسي++.
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