Key facts
- Software.name
- MonoDevelop
- Software.logo
- Monodevelop Logo.svg
- Software.screenshot
- Monodevelop5.4.png
- Software.developer
- Xamarin (a Microsoft subsidiary) and the Mono community
- Software.latest_release_version
- 7.6.9.22
- Software.programming_language
- C#
- Software.operating_system
- Windows, macOS, Linux
- Software.language
- Multilingual
- Software.genre
- Integrated development environment
- Software.license
- core: LGPLv2, portions of the code and add-ins: MIT X11
via Wikipedia infobox
Source code
MonoDevelop is a full-featured integrated development environment (IDE) for mono using Gtk . The MonoDevelop core is also the foundation for Visual Studio for Mac. Feel free to file bugs against Visual Studio for Mac here as well. main : The core MonoDevelop assemblies and add-ins (all in a single tarball/package). extras : Additional add-ins (each add-in has its own tarball/package). If you are running a parallel mono installation, make sure to run all the following steps while having sourced your mono installation script. (source path/to/my-environment-script) See: stable : builds the MonoDevelop core and some stable extra add-ins. core : builds the MonoDevelop core only. all : builds everything mac : builds for Mac OS X Disclaimer: Please be aware that the 'extras/JavaBinding' and 'extras/ValaBinding' packages do not currently work. When prompted or by manually selecting them during the './configure --select' step, make sure they stay deselected. (deselected by default) You can debug MonoDevelop using Visual Studio (on Windows or macOS) with the main/Main.sln solution. Use the DebugWin32 configuration on Windows and the DebugMac configuration on macOS. Bear in mind that if you are installing under a custom prefix, you may need to modify your /etc/ld.so.conf or LD LIBRARY PATH to ensure that any required native libraries are found correctly. (It's possible that you need to install for your locale to be correctly set.) If this environment variable exists we assume we are compiling inside wrench. We use this to enable raygun only for 'release' builds and not for normal developer builds compiled on a dev machine with 'make && make run'. This happens when you accidentally installed gtk-sharp3 instead of the 2.12.x branch version. Make sure to 'make uninstall' or otherwise remove the gtk-sharp3 version and install the older one. xbuild may still cache a reference to assemblies that you may have accidentally installed into your mono installation, like the gtk-sharp3 as described before. You can delete the cache in $HOME/.config/xbuild/pkgconfig-cache-2.xml
Excerpt from the source-code README · 4,922 chars · not written by Vinony
Article · 日本語
MonoDevelop(Xamarin Studioとも呼ばれる)は、Monoプラットフォーム上で動作するオープンソースの統合開発環境。MonoとGTKが対応する環境であればオペレーティングシステム (OS) を問わず動作可能である。ただし、公式にサポートされるOSはUbuntu 14.04以降およびDebian/Raspbian 8以降、RHEL/CentOS 6以降に限られる。また、Ubuntu 20.04以降では18.04用のリポジトリを流用してインストールを行う。RHEL/CentOS 8以降に関しても前者と同様にCentOS 7用のリポジトリを流用する形でインストール可能である。
Abstract from DBpedia / Wikipedia · CC BY-SA