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Orbiter Space Flight Simulator

Orbiter · RAWG · Courtesy of RAWG

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Orbiter Space Flight Simulator

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videojogo de 2010

OverviewAI-generated

Orbiter, also known as Orbiter 2016, is a simulation game developed and published by Martin Schweiger. The software was released for PC, specifically Microsoft Windows, with a publication date of November 27, 2000, and a later release on July 1, 2002. It supports single-player game modes and is built using the C++ engine.

The work is categorized under the simulation genre. It has been identified in databases with a software version identifier of 2024 and a source property of P1324. The content includes 4,492 characters and is marked as grounded.

Synthesized by Vinony from 16 facts across 4 sources: Wikidata, Firecrawl, RAWG, IGDB. Generated from structured data (not the Wikipedia text) and checked against those facts — may still contain errors.

Game data

Released
2002-07-01
User rating
0.00 / 5
Genres
Simulation
Platforms
PC

via RAWG

Game details · IGDB

Orbiter is a simulator that gives you an idea what space flight really feels like - today and in the not so distant future.

Released
2000
Genres
Simulator
Platforms
PC (Microsoft Windows)
Game modes
Single player
Engine
C++
Developer
Martin Schweiger
Publisher
Martin Schweiger

Source code

Orbiter is now published as an Open Source project under the MIT License (see LICENSE file for details). To compile Orbiter from its sources, you need Microsoft Visual Studio. Orbiter has been successfully built with VS Community 2019, but other versions should also work. Note that VS2019 comes with built-in CMake support, so you don't need a separate CMake installation. Some configuration caveats: If you are using the Ninja generator (default for the VS built-in CMake), you may also need vspkg to configure the VS toolset. If you are using the VS2019 generator, you may need to set up Visual Studio to use only a single thread for the build. This is because some of the build tools (especially those for generating the Orbiter documentation) are not threadsafe, and the VS2019 generator doesn't understand the CMake JOB POOL directive. If you want to build the documentation, you need a few additional tools: a filter to convert ODT and DOC sources to PDF, such as LibreOffice. a LaTeX compiler suite such as MiKTeX. Doxygen for building the source-level documentation for developers. The Orbiter git repository does not include most of the planetary texture files required for running Orbiter. You need to install those separately. The easiest way to do so is by installing an Orbiter release. Optionally you can also install high-resolution versions of the textures from the Orbiter website. You should keep the Orbiter installation separate from your Orbiter git repository. Alternatively, you can configure the texture directory after building Orbiter by setting the PlanetTexDir entry in Orbiter.cfg . Help files are located in the Doc subfolder (if you built them). Orbiter User Manual.pdf is the main Orbiter user manual. The in-game help system can be opened via the "Help" button on the Orbiter Launchpad dialog, or with Alt-F1 while running Orbiter. Remaining questions can be posted on the Orbiter user forum at orbiter-forum.com.

Excerpt from the source-code README · 4,492 chars · not written by Vinony

Wikidata facts

Country of origin
United Kingdom
Official website
orbit.medphys.ucl.ac.uk
Image
KSC in Orbiter 2016 (20 July 2024).png
Has use
simulation
Show 9 more facts
Commons category
Orbiter Space Flight Simulator
publication date
2000-11-27
copyright license
MIT License
input device
joystick
programmed in
C++
source code repository URL
github.com/orbitersim/orbiter
language of work or name
English language
title
Orbiter Space Flight Simulator
software version identifier
2024
Sources (4)

via Wikidata · CC0

Article · Português

Orbiter Space Flight Simulator ou simplesmente Orbiter é um simulador de voo espacial freeware para o sistema operacional Windows. Com fácil instalação, a primeira versão foi criada em 27 de novembro de 2000 pelo Dr. Martin Schweiger, professor pesquisador sênior da University College London, que achava que os simuladores de voo espacial na época estavam com falta de modelos de voo baseados em física realista, e decidiu escrever um simulador que fez a aprendizagem divertida dos conceitos de física. Ela tem sido usada como um instrumento de ensino nas salas de aula e uma comunidade de desenvolvedores de add-on criaram uma infinidade de add-ons para permitir aos usuários voarem em variados simuladores de espaçonaves e adicionar novos planetas ou sistemas solares. A mais recente versão é de 30 de Agosto de 2010 de número 100830. Com este simulador é possível realizar voos da Terra à Lua ou um passeio na órbita de Marte, além de acoplar o ônibus espacial (vaivém espacial) Atlântis à Estação Espacial Internacional (ISS), recriar missões espaciais históricas, como o trágico voo da Apollo 13 ou da sonda Galileo, ou até mesmo rever eclipses lunares ou solares. Há um banco de dados com o posicionamento de mais de 100 mil estrelas, podendo-se ver o traçado das constelações no céu. No entanto, não é possível realizar viagens interestelares, pois o simulador limita-se ao sistema solar. Com os add-ons, é possível expandir sua experiência, com novas espaçonaves e projetos, como voar com outras naves da frota dos ônibus espaciais, ou até mesmo relembrar as antigas missões Apóllo, além de poder baixar mais bases, mais planetas e até espaçonaves futuristas. Também há um add-on para incluir som e música ao jogo, pois o original não possui qualquer tipo de som, além de outro "add-on" feito pelo mesmo criador que adiciona personagens e bases infláveis. Por ser extremamente realista, é preciso paciência e um pouco de leitura sobre física no manual do simulador para começar as viagens espaciais e conseguir entrar em órbita planetária. Mas tais momentos certamente serão compensados pela magnífica visão da exploração espacial.

Abstract from DBpedia / Wikipedia · CC BY-SA