Pac-Pix
Sign in to saveis a 2005 action video game in the Pac-Man series, developed and published by Namco for the Nintendo DS. As the first home Pac-Man video game to use motion controls, it involves using the Nintendo DS's touchscreen to draw Pac-Men and guiding them to eat all the ghosts on each page by using various gestures.
Game details · IGDB
A mischievous magician, known for playing pranks on poor unsuspecting folks, created something known as "Ghost Ink," a fluid that pretty much turns any drawing into evil and vicious ghost monsters. Any ghost created with the ink ends up just as mischievous as the magician. Ink ghosts have invaded books and paintings, causing trouble within those realms, and now it's up to Pac-Man to wipe out the ghost problem by using the "Ghost Pen," a device that allows him to enter the infested books and paintings to clear out the bad guys. Pac-Pix is a game tailored specifically for the Nintendo DS' sys…
- Released
- 2005
- Genres
- Puzzle, Strategy
- Platforms
- Nintendo DS
- Game modes
- Single player
- Developer
- Namco
- Publisher
- Namco
Wikidata facts
- Instance of
- video game
- Genre
- action game
- Country of origin
- Japan
- Publisher
- Nintendo
- Developer
- Namco
- Platform
- Nintendo DS
- Game mode
- single-player video game
Show 2 more facts
- publication date
- 2005-03-10
- distributed by
- Nintendo eShop
via Wikidata · CC0
~8 min read
Encyclopedic overview
8 sectionsContents
- Gameplay
- Plot
- Development
- Release
- Reception
- See also
- References
- External links
is a 2005 action video game in the Pac-Man series, developed and published by Namco for the Nintendo DS. As the first home Pac-Man video game to use motion controls, it involves using the Nintendo DS's touchscreen to draw Pac-Men and guiding them to eat all the ghosts on each page by using various gestures.
Pac-Pix was originally conceived as an arcade game by director Tetsuya Shinoda four years prior. With inspiration from Apple personal digital assistants (PDAs) correcting text with a tiny puff, he found this type of control intuitive and wanted to implement it into a game. Two years later, the creators pitched the idea as a tablet computer and PDA game, but found the game and the target audience for such hardware did not match. When the DS was announced, Yoshizawa stated that "the time was right".
Excerpted from Wikipedia’s “Pac-Pix” article, available under the CC BY-SA 4.0 licence.
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via Wikidata sitelinks · CC0